Topic: Game Slowdown  (Read 1053 times)

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Kaenyne

  • Guest
Game Slowdown
« on: July 14, 2003, 09:41:58 am »
I've added a few new ships to my game such as P81's and Willrddcker's Enterprise retextures and when I play them, the game really slows down.

Is this most likely a RAM issue? If not, is there something I can do to speed things up?  

Rod O'neal

  • Guest
Re: Game Slowdown
« Reply #1 on: July 14, 2003, 10:08:42 am »
From my experience, it's most likely a processor issue. At least that's what causes it for me. If your vid card's settings can be adjusted, try adjusting things way down and then slowly adjust the quality up as much as you can.
Someone who knows more than me, there's lots of those someones , might be able to tell you which video settings rely heavily on the processor.    

Reverend

  • Guest
Re: Game Slowdown
« Reply #2 on: July 14, 2003, 10:10:19 am »
I noticed that big-time as well... I guess it just takes the game longer to find the models and such...  I went completely bonkers, and put Dominion Wars on mine, then totally rearranged the shiplists (DCore and DLoadout), and no matter how hard I try, there are times where the missions can take almost five minutes to load, or don't at all. So much for moddable, LOL.  

The_Pelican

  • Guest
Re: Game Slowdown
« Reply #3 on: July 14, 2003, 11:59:57 am »
I've been doing everything I can to reduce this problem in my mod (Dominion Wars). First of all, cutting down the texture size is a good idea, 256x256 is the minimum, although with some Fed ships, you may want to keep some textures at 512x512. All illumination files should be no more than 256x256. Then, reduce the number of colours down from True Colour, to 8 bit, or 256 colours. You'd think that the reduction in number of colours would reduce the quality of the texture, but in 99% of cases, the difference is minimal. And a 8 bit bitmap is only 65K, whereas a true colour is 192K (at 256x256). So as you can see, it's a big saving. All illumination & damage maps should be 8 bit.

Now all that matters is the complexity & size of the model itself.

Reverend

  • Guest
Re: Game Slowdown
« Reply #4 on: July 14, 2003, 05:00:57 pm »
you're right, Pelican- I have been going through my favorite models and am beginning to reduce their textures... of course, it is a lengthy process, as just about every model fits into favorite category:P. I have made some of the models large- do yoiu suppose their actual size would make it slow to load as well? I made Azel's Hellions pretty darn big.... it doesnt want to load them or some other models- would that be the case as well?