Topic: SPAWN  (Read 1132 times)

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Centauri Vaughn

  • Guest
SPAWN
« on: July 14, 2003, 07:50:45 pm »
Its a new single / multiplayer mission for SFC3..

No browsing files or folders, just click on the installer and your set up.


Description:
MISSION TYPE: Multiplayer 1-6 Human Players vs Enemy AI.

GAME PLAY: Enemy Ships will be created and 'SPAWN' create another ship upon its destruction. The Custom Dialog allows the Host to select an Enemy Race and Spawn Count by setting the dialog controls from 1-100 or Unlimited Count.

SHIP OPTIONS: Host can choose to fight standard 'Stock Ships' that are read from the 'DefaultLoadout.txt' file for [easy - medium] game play or choose to fight 'Custom Ships' that are read from the 'CustomLoadOut.txt' file for [medium - hard] game play.

NOTE: You can only use the 'CustomLoad.txt' file that is included with this software package. View the 'SpawnReadMe' for more details.

SPAWN RECORDS FILE: Each player gets a 100 points for each enemy ship that is destroyed, the player(s) with the highest points win the game. A score file 'Spawn Records' is created on the host players machine 'Local Disk C' drive.


 http://www.gfluniverse.com/nuke/html/modules.php?name=Downloads&d_op=getit&lid=34
 



 
« Last Edit: December 31, 1969, 06:00:00 pm by Centauri Vaughn »

Rod O'neal

  • Guest
Re: SPAWN
« Reply #1 on: July 15, 2003, 12:06:52 am »
Thanks CV Cool idea!  

Rod O'neal

  • Guest
Re: SPAWN
« Reply #2 on: July 15, 2003, 01:21:54 am »
The install directory for the installer is set to Starfleet Command 3. Isn't the stock directory sfc3? At least that's where my game is. It's not a major problem to redirect it, as long as someone knows to do it.  

Centauri Vaughn

  • Guest
SPAWN
« Reply #3 on: July 14, 2003, 07:50:45 pm »
Its a new single / multiplayer mission for SFC3..

No browsing files or folders, just click on the installer and your set up.


Description:
MISSION TYPE: Multiplayer 1-6 Human Players vs Enemy AI.

GAME PLAY: Enemy Ships will be created and 'SPAWN' create another ship upon its destruction. The Custom Dialog allows the Host to select an Enemy Race and Spawn Count by setting the dialog controls from 1-100 or Unlimited Count.

SHIP OPTIONS: Host can choose to fight standard 'Stock Ships' that are read from the 'DefaultLoadout.txt' file for [easy - medium] game play or choose to fight 'Custom Ships' that are read from the 'CustomLoadOut.txt' file for [medium - hard] game play.

NOTE: You can only use the 'CustomLoad.txt' file that is included with this software package. View the 'SpawnReadMe' for more details.

SPAWN RECORDS FILE: Each player gets a 100 points for each enemy ship that is destroyed, the player(s) with the highest points win the game. A score file 'Spawn Records' is created on the host players machine 'Local Disk C' drive.


 http://www.gfluniverse.com/nuke/html/modules.php?name=Downloads&d_op=getit&lid=34
 



 
« Last Edit: December 31, 1969, 06:00:00 pm by Centauri Vaughn »

Rod O'neal

  • Guest
Re: SPAWN
« Reply #4 on: July 15, 2003, 12:06:52 am »
Thanks CV Cool idea!  

Rod O'neal

  • Guest
Re: SPAWN
« Reply #5 on: July 15, 2003, 01:21:54 am »
The install directory for the installer is set to Starfleet Command 3. Isn't the stock directory sfc3? At least that's where my game is. It's not a major problem to redirect it, as long as someone knows to do it.