I'd love to see another entry in the SFC series, but I suspect that SFC3 will be the last in the line. I'm reading these posts with an eye to a completely new game, a tactical combat simulator that would make no explicit references to SFC or SFB (but would instead use a flexible set of rules that could be modified by the players themselves). This would put an end to some of the SFB arguments, since people could play with whatever rules they wanted, but no one would ever be completely happy (since some SFB rules would be impossible to replicate). On the other hand, I don't think that SSCF-Patterson is recommending that we try to design such a game ourselves (and since this is a thread on a Taldren Forum, it might not be the best place to discuss such a project either way), but it would be interesting to hear how other people would reduce their favorite rules (either existing or hypothetical) to a general set of properties. AV is probably the only rule in SFC3 that would be hard to replicate (without coding is explicity into the game), but SFB has all sorts of exotic components, such as ESG and web -- could those be duplicate using a set of more general (and hence unlicensed) rules?