If I didn't want a SFB-like game, I would have never, ever remotely considdered buying into SFC. Any space war game should be 3d. 2d was a convention I was willing to accept because SFB, being a boardgame too complicated and time consuming to actually play, was so interesting. It was so open-ended, with limitless possiblities, not just tactical, but stategic.
Fleets are made of ships, and ships have weapons and capablities. Fleets are organized on the differences in those weapons and capablities. In SFC1, 2, and OP, you had captalships, escorts, fire support ships, ships designed to opperate independently, and ship designed to opperate against specific adversaties. This is the heart of fleet combat. This is the difference between stategy and tactics. Have a force of different ships doing very different jobs, working together for the same goal.
Think of it! In the blink of an eye, a tiny escort could hurtle straight into a swarm of missles, save the carrier, and thus snatch victory from the jaws of defeat! Picture a mauler tucked away in the back of the fleet, coming forward to smash a shield on an enemy a starbase! SFC was almost there! I could taste it!
Then I see SFC3, and read these post about the "realism" of the AV system. Give me a break.