I agree with having more ships for fleet control.... and with the many other great ideas previosuly noted. SFB, however, appealed only to mathematics majors in colleges. It was and is simply too complex, too droll, and too anal-retentive with the over-abundance of rules upon rules, as well as its restrictions- it has almost nothing to do with the Star Trek series. Why can't you go to warp when needed, or have to travel through hexes? Why cant you find such-and-such on a map and then dock/communicate/engae with it? Hexes were simply for easier plotting, not something to base everything on... hexes are like the Tactical view- a tool, not the universe. TNG SFC drew more than the others because it had a little more of the ST feel to it, and less SFB. Yes, SFB was an excellent tactical pursuit, but, stop flogging a dead horse. Use some of its concepts, but do beddragle everyone with infinite rules that end up ruining a playing experience... we needed a continuous space experience, not sectionalizing everything.. its clausterphobic. Friends, I know you love your SFB, but it should have been taking several steps further.... no one bought the game(s) because it didnt have anything to do with Star Trek- they couldn't live out their favorite scenarios because they would feel cramped..."Gosh, why can't I go backwards- I can exceed the speed of light (after I leave the hex?!?), but I cant back up? Why can I see that cloaked ship? Why can I not see myself dock with Starbases? How do I know its even doing so?".
I would almost say get out of your shells, but that's rude. I mena to say, no, I do not want to see it dumbed down further, just add a universe to it- some depth. Not 3-d up and down, thats for fighter games and Star Wars- these are stately, massive, and majestic ships. They would require a lot of interface, but we needed a bigger place to play in- a consistent and continuous space to play it, with the hexes only for a tactical drop-down when your planning something or flying somewhere specific. And no. its not that hard- look at all the other games that sell ten times more than this series. SFC was sooo close! SO close! Bridge Commander was too confusing, although I beat it, too much like flying a fat old fighter... too fast- but the universe was a close shot ot what would sell.
+If they could combine the best elements from SFC TNG, plenty and plenty of races to fight and play, modability, and a continuous space with reactionary places and things, it would sell, I know it would. Thats not too much to consider, really. Science missions, rescue missions, being able to interact fully with any object, land on bases or beam things to planets, whatever. Just not that horrid, clausterphobic, undetailed hex map we suffer with.... Yes, keep the map as a easily acceable drop down over the (local) space map- I guarantee I would use it at least 4 or five times an hour. But not that as the universe itself! If something like tht could be built, form pieces of other games, or from scratch, it would sell- charge 'em whatever to use the server! I know you'll have people on there trying to buy prestige all day, and hundreds of ships sitting around in a sector asking you "whats up dawg? This is TooShortNigga", hundreds of dopey newbies, but come on- if you're knowledgeable, you can fly right over there and blast them in five minutes! It'd be easy to old-school them out all day! Long-range scan, see Smokin_Reefer_chik, who happens to be a enemy ship, warp to the next sector, and catch them with their little officers all in a shuttle on the planet mining ores for a cheap repair or something, and totally slay them! You could catch a distress signal in Sector Blah Blah and cruise right up to them, and beam over some ''magic screws'', and they'd be straight, after giving you some prestige... or you could assist someone getting attacked- if you're attacking, winning, and someone flys in to their rescue, its not against SFB Rules, thats just life! Happens in almost every other game. By using SFB rules to the letter in something like this, it alienates a lot of potential customers, who have waited forever for a ST game that is just fun, and reminds them of their favorite show. I have played many other games, and had a lot of fun.. I paid to be on their server... it was a nuisance, but it was worth it, because I actually felt like I was flying a spaceship in outer space. Too bad it had nothing to do with ST. My point being, is that there is a lot more to argue about or wish for than more stiff SFB rules. A real universe, with real things and places to interact with. Unique places to see and go and fight in. Sure, lets have plenty of fighting, thats the backbone of such, lets just not ask for it to be any more stiffer than it is already.