Topic: SFCIII is too freakin hard!  (Read 11415 times)

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Dogmatix!

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Re: SFCIII is too freakin hard!
« Reply #60 on: June 30, 2003, 11:22:15 pm »
Quote:

Or just ignore the above suggestion. :-)

Use tractor beams only to repel and use your skills to out manouver your opponent and defeat him.  

If you keep circuling each other someone must break the circle.  You could for example stop chasing him, go to a straight line, when he starts following you drop a mine.  He will change course, no more merry go round.  In missions where there is more than one enemy ship this should appear much.    




Why ignore Cleaven's suggestions?  Both are quite good, the latter suggestion being excellent.  


 

Cleaven

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Re: SFCIII is too freakin hard! *DELETED* *DELETED*
« Reply #61 on: June 30, 2003, 11:22:22 pm »
Post deleted by Cleaven

Cleaven

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Re: SFCIII is too freakin hard!
« Reply #62 on: June 30, 2003, 11:24:06 pm »
Quote:

So there is no way to change the difficulty of the campaign mode? Man I spent 3 hours tonight trying to complete the 2nd mission. I tried everything, i used the tractor beam, i tried beaming gusy over, disabling systems etc etc etc, nothing I do works. This game freaking SUCKS! Why do they make it so impossibly hard. I can't believe how anyone can do any good at this game. Its rediculously slow paced and all the AI does is automatically counteracts your every move so you just end up goign around in circles all the time. I can't beleive i wasted my money on this POS game. I have to think of some way to get my money back.  




Well I suppose that's a change from people demanding their money back because it's too easy.
 

Dogmatix!

  • Guest
Re: SFCIII is too freakin hard!
« Reply #63 on: June 30, 2003, 11:24:39 pm »
I was just gonna say....first time I've ever heard someone say SFC3 is too hard.  I was taken aback...  


Still, I hope someone can help the poor guy.  I have no idea how else to make the game easier for him.  Maybe it was the fact that I'd already played a lot of SFC and SFC2, but I didn't find anything about SFC3 to be deep or too difficult.

EmeraldEdge

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Re: SFCIII is too freakin hard!
« Reply #64 on: July 01, 2003, 12:10:01 am »
He could always edit the weapons file so that his weapons are way uber above the other races, although if it's a pirate situation I don't remember what weapons they use so it could be a problem.  Or, he could edit the system specs so that he has massive maneuverability and shields, in addition to upping the weapons fire so that he can outmaneuver and outgun the enemy while having a much better defense.  That's the only way I know of to make things easier.  

CaptainCrazy701

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Re: SFCIII is too freakin hard!
« Reply #65 on: July 01, 2003, 12:52:07 am »
Hey guys, sorry for blowing up a while ago. I feel so stupid now. Guess what happened. When I started a campaign I was picking my name for my character and then i saw the chocie to be a "commander" captain" or "admiral" I thought these were just a rank that you would be as an officer not the difficulty levels! Sheesh i picked captain cause i wanted to be a captain. Taldren didn't have to be so vague here, why didn't hey say "commander (easy)" , "captain (hard)" etc?

Another thing I picked up on was taht I was used to targeting ship systems like I did in Bridge commander all the time so i did the same thing here and I was getting really pissed that most of my weapons fire was missing! Then I remembered from reading the book that your officers start off as a bunch of retards and can't aim for sh*te. Little did I know that if you aim for a subsystem and miss it, you miss the ship entirely. That's a bit lame, why not just miss the system but still hit the ship? Anyway I thought what if i just click on the "hull" and fire? So I did and from then on every shot i fired hit and i blew up the ships in no time flat. WOW talk about vague descriptions. No wonder so many people have a hard time getting into the SFC series. Oh well i am much more pleased now that i can actually DO something. I went and adding some nicer disrupters, upgraded thrusters, improved my hull and got rid of my dimwit tactical officer who couldn't hit the broad side of a galaxy class starship for  a verteran class tac officer. Bring on those pirates!  

Cleaven

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Re: SFCIII is too freakin hard!
« Reply #66 on: July 01, 2003, 02:46:13 am »
Congrats, but don't forget you are now a candidate for SFC2-OP, a game more appropriate for the discerning "captain".  

 

The_Infiltrator

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Re: SFCIII is too freakin hard!
« Reply #67 on: July 01, 2003, 06:39:41 am »
Has anyone bothered to consider that this post may be a troll? I find it nearly IMPOSSIBLE that SFC3 could be called "too hard".

If it isn't I don't know if I should cover my eyes or laugh my guts out.

Cleaven

  • Guest
Re: SFCIII is too freakin hard!
« Reply #68 on: July 01, 2003, 07:38:22 am »
I think anybody who is stepping up from Bridge Commander needs to be cut a bit of slack.  

CaptainCrazy701

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Re: SFCIII is too freakin hard!
« Reply #69 on: July 01, 2003, 09:31:21 am »
Like I said guys I figured out waht was happening and I could now in fact be successful even playing on "captain" difficulty now that I have figured out the game's overly complex menus and vague descpriptions. The manual has a lot of content but doesn't go into much detail about explaining the game for new players.

Anywa I really like the game and for those raggin on bridge commander's difficulty, try playing some of the later missions on hard. You will be humbled. Its not that hard to beat a kessok hybrid ship 1 v 1 on hard in skirmish mode but try the missions where you have to fight off a squadron of ships!  

3dot14

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Re: SFCIII is too freakin hard!
« Reply #70 on: July 01, 2003, 01:24:59 pm »
I take you haven't played the Kobiyashi Maru (for SFC1)? Amazingly enough, I actually know/knew someone (not dead, just dropped off SFC scene) who won that.

If you have the money and the energy, I/we strongly recommend SFC1 and/or SFCOP (both can be found in bargain bin < S10) There are some really Hard missions. (Dancing with Myself, Hole in Space and Time II comes to mind. And Aceooop for SFCOP)

Well. I completely agree the manual is vague. (why be polite, the manual is junk.) That's why tthere is a forum.

Good Luck!

Dash Jones

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Re: SFCIII is too freakin hard!
« Reply #71 on: July 01, 2003, 02:10:44 pm »
Quote:

Like I said guys I figured out waht was happening and I could now in fact be successful even playing on "captain" difficulty now that I have figured out the game's overly complex menus and vague descpriptions. The manual has a lot of content but doesn't go into much detail about explaining the game for new players.

Anywa I really like the game and for those raggin on bridge commander's difficulty, try playing some of the later missions on hard. You will be humbled. Its not that hard to beat a kessok hybrid ship 1 v 1 on hard in skirmish mode but try the missions where you have to fight off a squadron of ships!  




Been there...done that...took me about a day to beat the game...maybe less time.  Fun time doing it though.  BC had pretty graphics too...but not enough ships.

Having trouble with SFC 3...try SFC 2 online against some of these players...you'll find out trying to beat them puts all other definitions of hard to shame (well some of them at least).

CaptainCrazy701

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Re: SFCIII is too freakin hard!
« Reply #72 on: July 01, 2003, 03:47:04 pm »
What's so great about SFC OP and SFC II? People here keep telling me to get those games and I have seen them dirt cheap in the bargain bin. I was considering getting SFC II because I really like the kirk era ships and slower more dramatic combat but once I saw that SFCIII still had the Excelsior class ship I almost pissed my paints! That is my favorite ship next to a galaxy class. SO I don't know if i have much reason to play the other ones but I might. Whats' so great about Orion Pirates anyway?

PS: I upgraded to a K'Tinga class attack cruiser from my bird of prey and outfitted it with 2 class III disrupters plus the standard 2 on the foward section, 2 type I disruptors on the rear and an ion cannon/photon cannon on the front. Man this ship is kicking major butt! Is it normal to have a ship so grossly powerufl this early in the game or will I be glad I souped it up for tougher missions in the future?  

3dot14

  • Guest
Re: SFCIII is too freakin hard!
« Reply #73 on: July 01, 2003, 04:11:55 pm »
Whats so great?

Well... It's harder than SFC3.

(which make playing it a lot more satisfying. My personal opinion, of course.)

EmeraldEdge

  • Guest
Re: SFCIII is too freakin hard!
« Reply #74 on: July 01, 2003, 04:23:23 pm »
Well, first off.  SFC2 vs. OP.  OP is the "stand-alone" expansion.  Now many didn't move on because they had their undies in a bunch over the "stand-alone" thing.  But in the end OP is everything SFC2 is and more.  More ships, weapons, I think arcs, etc.  The next patch looks to finally vanquish the vast majority of bugs that was holding OP back from being the stand out, so there is really no reason to go for SFC2 over OP at this point, especially since you can download the single player campaigns from SFC2 and plug them into OP.  It's really a cake and eat it too thing.

As for why OP is best, the gameplay for me is just vastly superior.  It's got a nice pace to it, nice tension buildup before the first strike comes in, and I like the stalking eachother type of battle.  Very cool.  Not to mention the game has superior diversity over other versions.  It's got lot's of race specific arcs and weapons that REALLY make playing different races different.  You cannot fight race X the same way you fight race Y, and you certainly cannot fly race X the same way you fly Race Y.  The difference between say the Hydrans and the Romulans is amazing.  Racial diversity is at it's peak in OP.

Beyond just the superior tactical play, the game has visual diversity.  Something that was lacking in SFC3, imo.  Every race has their own screens in tactical, as well as sounds, so that you really get into flying a certain race.  You feel like you are really part of the game, commanding a ship.   Now, SFC1 took the visual diversity further in having different campaign interfaces for each race, which was too cool, but at least you have different racial controls when you are actually fighting in SFC2 and OP.

Now, there are some tweaks that are nice in SFC3, especially a few options in the D3 vs. D2, but for my buck it's OP all the way.  I can live without those couple of features in exchange for the superior gameplay and atmosphere.  I've started playing OP more and more recently (again) and every time I boot it up I just get euphoric.  It's too cool (but that said anything can always get better.... )  OP is not only worth the 9 bucks from the bargain bin, it's a steal. It's highly unlikely, imo, that you will ever find another game of that quality  and depth of play (post patch) at that price or any other.  

Dogmatix!

  • Guest
Re: SFCIII is too freakin hard!
« Reply #75 on: July 01, 2003, 04:25:52 pm »
Quote:

What's so great about SFC OP and SFC II? People here keep telling me to get those games and I have seen them dirt cheap in the bargain bin. I was considering getting SFC II because I really like the kirk era ships and slower more dramatic combat but once I saw that SFCIII still had the Excelsior class ship I almost pissed my paints! That is my favorite ship next to a galaxy class. SO I don't know if i have much reason to play the other ones but I might. Whats' so great about Orion Pirates anyway?

<snip>  





More ships, more races, better variety of weapons and combat options.  These are just some of the things that make SFC2: EAW and OP better games, in my humble opinion.  You would just have to tyr them out and see for yourself.  Both games are so cheap, now...you can probably get both of them for half the price you paid for SFC3.  You'll be getting more than double the gameplay, too...


 

CaptainCrazy701

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Re: SFCIII is too freakin hard!
« Reply #76 on: July 01, 2003, 06:53:01 pm »
Sounds cool I'll probably pick it up in sometime this summer. I an seeing just how easy SFCIII is on commander difficulty, i should have chosen captain i guess. Whats weird is that i no longer have any trouble maneuvering around my opponents unllike the 2nd mission where i could not get my weapons facing my enemy, now it is a breeze. I dont know if its because I put a lot of prestige into good maneuvering thrusters or the AI just took a nose dive. Oh well i could have fun for a long time blasting these swine out of the stars. I can easily turn up the difficulty for one of the other campaigns. I can't wait to get to use the federation..mmm my favorite. Can't wait to get into an Excelsior class ship again  

Baker

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Re: SFCIII is too freakin hard!
« Reply #77 on: July 01, 2003, 07:27:28 pm »
 Excelsiors aren't that good of ships unfortunately. However if you have got the TNZ mod then you'll notice the Lakota refit excelsior, which is a very fine ship. Another ship of this type is the Chabot, which is also a very nice ship to fly.

EmeraldEdge

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Re: SFCIII is too freakin hard!
« Reply #78 on: July 01, 2003, 07:51:32 pm »
In OP however the Excelsior model is used for a number of ships, some of which are painfully popular amongst the Fed players.  

Holocat

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Re: SFCIII is too freakin hard!
« Reply #79 on: July 01, 2003, 10:17:00 pm »
Ya know, that got me as well when Orion Pirates came out;  I couldn't tell from the box if I could play the old races AND the pirate races.  You can play one's precious federation in OP is you so wish.  It's what I do, and the added pirates give a lot more to shoot at.

As has been mentioned before, in SFC3 the 'excelcior' model is a mediocore class at best (As I don't have the SFC3, I can only tell you what others are saying;  I have no proof of this myself)  However, in Orion Pirates, the 'excelcior' model is used for the Federation's battlecruisers, which are highly popular and powerful creatures.  (As I have Orion Pirates I can attest to the Federation's battlecruisers being both popular and powerful.)

The tatical complexity of OP, EAW and SFC1 may disagree with you if you find SFC3 a handful;  However, there are set difficulty levels (captian, commodore, and admiral) and you have fully customizable skirmishes where one can improve their skills.  In addition for those willing to read a little to improve their skills, there are large volumes of player-compiled tactics online.  I believe battleclinic is the most relivant to SFC 3.

For those truly seeking glory however, player to player battles can make the game's artifical intelligence look poor, slow, and stupid;  For a real rush, playing the old hands here can be very... educational.

I recommend Orion Pirates;  It has the widest selection of gameplay (which gives challange for both new and old), is still easily available, and has a cadre of people of high caliber willing to put the time and effort to make it better;  Taldren is yet working on one more patch for the game, and people such as Firesoul, 'Evil' Dave/Tracy/Karnak, and many others continue to work dilligently on making improvements, such as firesoul's OP+ shiplist and mission conversions, or the Evil Three's Mission Packs.

Take a captain's chair, grab a cup of your Empire's Beverage of Choice, and enjoy youself;  If you have any questions, we'll try our best.

Holocat.