Topic: SFCIII is too freakin hard!  (Read 11406 times)

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CaptainCrazy701

  • Guest
Re: SFCIII is too freakin hard!
« Reply #100 on: July 03, 2003, 08:19:14 pm »
Well I haven't shifted yet to another campaign so i guess I am supposed to go around doing missions. What do youthink I should do? Head into romulan space? Will that "trigger" something to happen? I really would like to get on with the main missions so i cna get to the otehr races. Klingons are cool and all but I long for the mighty federation ships.  

ChrsLWlstr

  • Guest
Re: SFCIII is too freakin hard!
« Reply #101 on: July 03, 2003, 08:33:48 pm »
Quote:

Well I haven't shifted yet to another campaign so i guess I am supposed to go around doing missions. What do youthink I should do? Head into romulan space? Will that "trigger" something to happen? I really would like to get on with the main missions so i cna get to the otehr races. Klingons are cool and all but I long for the mighty federation ships.  




Are you continuing from a saved game?  

When I ~used~ to play SFC3, in the single player campaign, I would often have a problem with starting from a saved game, as the campaign would no longer continue.

   

CaptainCrazy701

  • Guest
Re: SFCIII is too freakin hard!
« Reply #102 on: July 03, 2003, 08:51:47 pm »
yeah i'm starting from a saved game and not the auto save one. wahts up with that? I want to be able to save my progress when i want to.  

NannerSlug

  • Guest
Re: SFCIII is too freakin hard!
« Reply #103 on: July 03, 2003, 08:57:19 pm »
try just gobbling up a lot of prestiege.. if and when you get enough, that might trigger the story line again.

CaptainCrazy701

  • Guest
Re: SFCIII is too freakin hard!
« Reply #104 on: July 03, 2003, 10:07:51 pm »
I only have 9000 some prestige points but i did put a lot into ship upgrades, i'm currently flying a Vorcha with class 4 disruptors and dual front firing ion cannons. I've been kicking major ass with this ship but i don't get much points for doing the dinky little missions that i am taking right now. I'll keep plugging away and see what happens. btw i tired loading my auto save game and i start off at basically teh same point as my manual saved campaign but there is still no required missions so i guess i just have to wait for a trigger.  

AdmiralJaneway

  • Guest
Re: SFCIII is too freakin hard!
« Reply #105 on: July 04, 2003, 09:32:42 am »
If I'm assuming your in the correct mission, there's a simple way of doing this. Refit your ship so it has high manouverability, and high shields. Next go into the mission, tractor the pirate near to the sun, and the debris will start tearing apart his shields. Fire at will, then let him go, warp back to the freightor, then simply start firing at it. Finally, when its shields go down (if it takes to long do as before but only enough to let its shields go down, not destroy it), then start transporting people to take over the ship.

You should now have the freighter captured, and the pirate destroyed.  

Hiatus

  • Guest
Re: SFCIII is too freakin hard!
« Reply #106 on: July 04, 2003, 04:42:01 pm »
The excelcior class is one of my faves too, get the TNZ mod from  www.battleclinic.com and check out the lakota and chabot refits, they're wicked. definately get the mod though, so many fantastic ships.  

Aldaron

  • Guest
Re: SFCIII is too freakin hard!
« Reply #107 on: July 04, 2003, 07:49:33 pm »
Quote:

Interesting reading all these debates but I feel somewhat left out of the loop. See I haven't really played the first two so I don't understand where all this passion for debate is coming from regarding SFCIII. But I have a new question and that is tha I am in the klingons campaign and have done several "campaign required" missions but then all the sudden they stopped an now i am allowed to just go anywhere and do wahtever missions i want, mostly jhust answering distress calls and attacking abases. My question is, where did the campaign go? I feel all alone out here in space with no direction at all. Am I supposed to go around completeing all these random missions to get the story to go further?  




There's a debate because SFC1/2 are based on the board game Star Fleet Battles which many here are avid fans and SFC was thier dream come true (SFB on the computer). It does stray in several areas but what game converted to the computer doesn't. SFC3 on the other hand strayed so far from the original and many beleive the tactical options have been reduced.

You will hear from both sides (Nanner is pro SFC3, while I and some others are pro SFC2/GAW). GAW by the way is a working title the pro SFB'ers came up with that we would like to see as the next incarnation of SFC which would bring it more in line to SFB. Sorry for all the abbreviations, hope you could follow that.

MarianoDT

  • Guest
Re: SFCIII is too freakin hard!
« Reply #108 on: July 04, 2003, 09:01:59 pm »
Quote:

Interesting reading all these debates but I feel somewhat left out of the loop. See I haven't really played the first two so I don't understand where all this passion for debate is coming from regarding SFCIII. But I have a new question and that is tha I am in the klingons campaign and have done several "campaign required" missions but then all the sudden they stopped an now i am allowed to just go anywhere and do wahtever missions i want, mostly jhust answering distress calls and attacking abases. My question is, where did the campaign go? I feel all alone out here in space with no direction at all. Am I supposed to go around completeing all these random missions to get the story to go further?  




The same thing happened to me and i had to reload the previously saved game.
I suggest doing a few more missions and if it doesn't work you will have to load the previous saved game.
With this problem i learned to save the game after every engage.

Mariano
 

Tulwar

  • Guest
Re: SFCIII is too freakin hard!
« Reply #109 on: July 07, 2003, 12:49:56 am »
Just buy SFC EAW/OP for the music score alone.  It's also fun to be able to rip the guts out of a ship (seeing you've ripped the guts out of a ship) in a single pass.  Sometimes you can make a quick kill, sometimes you have to wear the enemy down, and sometimes you just have to try to run away while you still have some engines.  In SFC3, you pound and pound, watch the hull indicator go down a little, then pound again.  I bought SFC EAW and OP new at a combined price of $85.00, and do not regret it one bit.  I paid $50.00 for SFC3, and was never able to complete the single player campaigns because it kept crashing my computer.  All of the SFCII single player campaigns worked straight out of the box, but were bugged with patches.  If you buy the earlier titles, you will not be disappointed.