Topic: Custom dynaverse missions: EAW, OP, SFC3  (Read 65722 times)

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Corbomite

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Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #80 on: February 19, 2003, 06:48:08 pm »
LOL! I've deleted and reinstalled these so many times my HD is threatening to go on strike! Do you consider these final? Did you see my question about the Starbase Construction mission? Thanks for all the work Dave. With all these missions to chose from you can probably go through an entire campaign and not see some of them at all, which will only add to the replay value more. I remember you saying you lowered the chances of some missions cropping up, which were these, if you remember?
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #81 on: February 19, 2003, 07:11:17 pm »
Heh, yeah, giving the old net connection a good workout these days

I'm hoping that's the final beastie.  If I don't hear about any showstoppers in the next few days I'm going to zip up all the source code and post that as well.

Was your starbase construction question the one about allies or the one about the map?  Hmm, either way the answer probably isn't the one you're looking for  Right now the mission only has one map, and has no provision for allies.  It also has some quirky compile issues I haven't bothered to track down.  I might get ambititous enough to add some maps and some allies one of these days, but no concrete plans to do so right now.

thanks for all the help testing folks!
dave
 

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #82 on: February 19, 2003, 07:49:23 pm »
Yeah, mine was the map question. Oh well you can't have everything! Again, good work. This stuff makes single player actually interesting. I guess you gave up on the Asteroid Base Assault mission?
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

NuclearWessels

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Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #83 on: February 19, 2003, 08:37:55 pm »
Yeah, not sure what I did to break my version of the asteroid base missions, but lost patience with it for now

dave
 

Rod O'neal

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Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #84 on: February 19, 2003, 11:40:17 pm »
I just finished DLing the EAW scripts and i'm gonna do the OP ones now. just thought I'd bump this back up on the 1st page. I'm tired of all the bickering and crap that's up there now  
This is good stuff. thia is what we should be talking about. Great work Dave

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #85 on: February 20, 2003, 02:06:14 am »
Quote:

Firesoul: no, I've never succeeded in capturing the actual date - I'd tried the same thing as you did, with similar results. <sigh>
The surprise reversed is using the API's mCreateFleet and mCreateShip methods to generate the oppositon ships, so apparently those are bugged datewise in OP (they seem to work fine in EAW).  Heh, it's a y2.3k bug





Think it would be acceptable to create enemy ships based on the YFA of the latest of the player ships?
The ships created could be checked on 'existance' ..
ie: (pseudoCode)
Code:

  EstYearMax = YFA + 3;
  EstYearMin = YFA - 7;

  if ((shipToAdd->YFA > EstYearMax) || (shipToAdd < EstYearMin))
  {
      This ship won't be added to a 'possible' list of ships to be created. Either too early or too late.
  }



Yes, this is possible: MagnumMan's shiplist API.

-- Luc

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #86 on: February 20, 2003, 08:09:11 am »
Yeah, the only problem is I've tried to move away from using Mag's shiplist tools for online dynaverse missions.

They're awesome for single player and skirmish, I love being able to get at all the shiplist information during a mission, but I've noticed an increase in connection problems for multiplayer dynaverse battles.  Purely hypothesizing, but it seems like the pause  during loading of the shiplist at the start of the mission coincides with more problems connecting the players together.  Mission stability seemed to drop when I put it in, and improve again when I took it out

I should have the mission sources posted early next week though, so if you want to experiment with putting it back in feel free!
dave
   

FireSoul

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Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #87 on: February 20, 2003, 09:51:42 am »
Thanks for the sources Dave.. I've been looking forward to them.
-- Luc

RogueJedi_XC

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Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #88 on: February 20, 2003, 02:22:39 pm »
Dave, you evil bastich! Surprise reversed, huh? More like double-reversed! Holy crap, two DN's and a BC against my little ole CL...

You're evil, man. Pure evil.


Keep up the good work.    

Carrie

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #89 on: February 21, 2003, 12:04:30 am »
Sorry to disturb, NW, but I  had a question after updating missions mid-campaign.

I was using a hand-edited campaign from the EAW mission pack that was available last week, ( I had an all-revised missions campaign set up, only leaving Starbase Construction from original), and noticed that in playing the campaigni after,  using the mission list/campaign from before, its stopped responding 'entirely' to the situations present, for some reason, not giving me base assaults in base assault sectors, just 'Investigation' (usually). Gives me base assault in plenty of spots without bases, but...

Seems to be putting the 'older' fleet assault in more often as well. And I told this campaign not to use /any/ of the originals. I like the planet assault with bases in orbit, and the fleet assaults with more than 3 enemy ships!

Also... a random question. I noticed that the mission can be 'forced' to put starbases in Homeworld Assault sectors. Can the same code be used to force the 'homeworld' planets as well? Seeing K-PK or L-PL or such would be nice The ISC homeworld is a NASTY customer  to approach

Just Curious

Carrie

Update: Hydran Homeworld and no planet assault! gah.

Update2: Nevermind, there it came. On the 3rd attack in the hex.
« Last Edit: February 21, 2003, 12:43:15 am by Carrie »

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #90 on: February 21, 2003, 03:28:38 am »
Pst. Hey dave.
I just got a "Data recovery" mission where the Listening Post was a BaseStation.
.. also.. my ally and the enemies were of the same race.

.. *shrug*
-- Luc

jdmckinney

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Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #91 on: February 21, 2003, 07:25:54 am »
From what I've seen, the base station is intentional.

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #92 on: February 21, 2003, 08:38:42 am »
Firesoul: yeah, it may throw bases out once in awhile, just for a bit of variety  Getting the same race as both enemy and ally is disturbing, I'll have a boo at the script and see if I left an "AnyRace" floating around in there somewhere.

EDIT:: nope, just checked - each of your allies is specified as AllyOf drafting player, and each of your opponents is specified as EnemyOf drafting player.  I guess the next suggestion would be to double check the political settings for the races involved.

Carrie: hmmmmm ... the "true mission names" are being updated with each new version of a mission.  If the saved game file stores the true mission names somewhere internally, then it might be getting confused by the switch.  I'll have to experiment with that a bit.  On the homeworlds issue, if the upcoming OP patch genuinely fixes the mGetHexType method (as rumoured) then it should be possible to get the right racial homeworld in homeworld assaults - have to wait and see on that one.

dave
   
« Last Edit: February 21, 2003, 08:56:37 am by NuclearWessels »

Carrie

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #93 on: February 21, 2003, 11:09:48 am »
And now, even more, again from EAW.

I've figured out my planet assault problem, I went into one sector for it, and both "Planet assault" and "Planetary Assault" popped up under different names. Planetary Assault was the one I picked, sure enough that's the /good/ one, with the bases in orbit and all.

But when I start playing it under the new pack version, it bumped a Hydran hex I was attacking back up to 70 defense, from 30.  It's done that on several other occasions as well. If its still using the campaign setup I had before, it shouldn't be using Planet Assault at all. Might have to start a whole new campaign again, and simply copy all the mission names from the readme into the campaign file. Ugh.

I also got Hydran ally while attacking a Hydran hex. Wonder if that's part of what happened. Wonder of wonders, without a Hydran on the team it worked right that time. Then I only get planet assault next round, with 3 ships. Must remember to find the truename difference between planetary assault and planet assault, to erase the 3 ship one.

And just when I had the KE conquered...

As for the homeplanet thing, I'm talking about in EAW, so I guess the OP fixes don't apply. Hope the OP patch fixes the "no starbases in late/advanced era" bug.
« Last Edit: December 31, 1969, 06:00:00 pm by Carrie »

NuclearWessels

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Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #94 on: February 21, 2003, 12:52:18 pm »
Hm, if it's giving you Hydran allies in the assault on a Hydran base that could well explain why the DV went up, but (needless to say) getting your allies as enemies isn't a good thing.

I'll have a dig into it on Monday and see what I can find out.  
Just to confirm, that happened in the ED-style mission, with lots of orbitting platforms etc?

thanks,
dave
 

Carrie

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #95 on: February 21, 2003, 01:03:56 pm »
Yeah, the one with all the platforms and such. The one that I  want , as opposed to that other one that's too easy/cheesy even with PlPh planets. What ever happened to the old base assaults with the shipyards and defense platforms around the bases? Between the mission pack a week ago, and the one now, I haven't seen a single one of them. I like the missions tougher. I pushed up the figures in your guide to tweaking, trying to make it put a lot more/bigger ships out, but getting those same old missions with scans against little ships and such, is starting to bug me again

*gets Planet Assault and Planetary Assault in same hex again*

Hmm. That's been the only two times that I've noticed allies other than Orions (who I have all set to 0 hostility with anyone, so they don't take hexes). Was with those two missions in the same sector again.

And the next time I get Planet Assault, and get two Overstrikes as allies. Again against a hydran planet. *sigh* Hostility between Hydran and UFP is set at 1000, for ref. Essentially, "everyone else is the grand enemy of everyone else".
« Last Edit: December 31, 1969, 06:00:00 pm by Carrie »

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #96 on: February 21, 2003, 01:38:37 pm »
AHHHHH!!! <light goes on> Is EVERYONE enemies of everyone else for the player races?

A number of the missions assume each race has at least one ally and at least one enemy from among the eight playable races, otherwise they just go ahead and pick any old race for a particular slot.  It wouldn't be at all surprising if the race chosen was the one who owned the hex.

dave


 

CptCastrin

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Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #97 on: February 21, 2003, 02:02:52 pm »
Dave are there updated versions?

Been working on the SQL for D3 and didn't see this tread till now. Let me know and I'll up date things on my end.

Btw did you get my PM?  

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #98 on: February 21, 2003, 02:29:52 pm »
Doh!  I just realized I hadn't checked my PMs in days (ok, a week) - just fired off a reply.

The last update was Wednesday afternoon I think ... the 19th?
That one included some fairly significant changes, but I don't anticipate any others for awhile.

thanks again!
dave
 

Captain KoraH

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Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #99 on: February 21, 2003, 02:33:43 pm »
Castrin, I'm very interested to know what you have planned for SQL in D3!!