Hmmmm ... as it stands now the last thing that happens is
supposed to be a restoration of the anomaly damage ... apparently that's not always working. Will look into it today in all likelihood. (I.e. unless SG3 makes a surprise early start
)
EDIT::: Alrighty, full new packs for both EAW and OP, at the usual locations
http://www.sfcx.org/downloads/mirrors/NuclearWessels/EAWMissions.ziphttp://www.sfcx.org/downloads/mirrors/NuclearWessels/OPMissions.zipThe EAW one is to finally resolve the legendary officers bit, here's the story:
- AI ships have a chance at getting one or more legendary officers, combinations of officers being more rare than individuals of course
- different officers have different probabilities (weapons officer being pretty damn rare)
- the type of ship affects the probabilities (e.g. tugs, bases, police ships etc etc are only going to see a legendary officer of any kind once in a blue moon, and then only if it's a Tuesday and the first officer has three kids, one named Froderik, and the science officer ate fries for lunch three days running ... you get the idea)
- the type of mission sometimes overrides all this (e.g. in the Training mission all officers will always be rookies)
The OP pack contains all the fixes and tweaks that have gone into EAW in the last few weeks (plus the LOs, as above).
Still trying to track down the problem you mentioned in the anomaly mission Firesoul,
dave