Topic: Custom dynaverse missions: EAW, OP, SFC3  (Read 67345 times)

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NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #400 on: March 11, 2003, 08:11:58 am »
Somewhere in the pile I have the code for a three-way set of commands, where you can tell  any AI wingman in a smaller ship or lower rank to either
(a) disengage, or
(b) attack your target, or
(c) free fire (do whatever comes natural )

There were a few glitches, and I never got around to fully debugging it, but it's definitely something I'd like to resurrect one of these days.  Being able to order your fleetmates to leave the map was particularly handy.

dave
 

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #401 on: March 15, 2003, 09:16:20 am »
Hey Dave,

.. how are things going for the updared OP missions?
AFAIK, so far, I'm the only one without the Legendary officers problems because I recompiled from sources. (ED OP Missionpack, that is)

 http://klingon.stasis.ca/sources_and_utils/EvilDave/OPMissions.zip


I was wondering if you are still going to make another OP package release.
-- Luc

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #402 on: March 15, 2003, 04:46:10 pm »
Heh - yep, will do. It's just we're about 2 weeks from the end of semester here, and things are getting a little hairy

Probably won't be ready this week, but hopefully it will be the week after.

dave
 

Holocat

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #403 on: March 15, 2003, 08:43:12 pm »
Using the comm panel to direct other ships!  What a loaded notion!  I can see a whole world of goodness coming from that modification.  Immediate wishlist would be to have that in any mission, and the added buttons to direct capture and ignore target.

Would directing specific ships to specific targets be too much to ask?  The possiblities of a useful comm panel seem endless fun.

Basic fleet control without the fleet control panel;  I love it!  A useful comm panel!  I love THAT even more!

Flabbergasted at Firesoul's and Nuclear Wessels' l33t scripting skills,

Holocat.

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #404 on: March 15, 2003, 11:34:04 pm »
Quote:

Flabbergasted at Firesoul's and Nuclear Wessels' l33t scripting skills,
Holocat.  




Nah.. this is NW's child. Unless he asks for my help or something, it's all his to do.
.. of course, it's all his to recieve credit/blame for.  



BTW..
.. I made a 'better' BattleFest script. Anyone wants to try it out?
It's era-complient and will tend to pick better than the standard battlefest.

Ohh.. yes.. and I improved the select this way:

Code:

normally:
  Frigate
  Destroyer
  Light Cruiser
  Heavy Cruiser
  Heavy BattleCruiser
  Dreadnought

BattleFest+:
  Frigate
  Destroyer or War Destroyer
  Light Cruiser
  Heavy Cruiser or New Heavy Cruiser
  Heavy BattleCruiser
  DreadNought or BattleShip



Anyone wants to try it out?  (For OP only. There's no "mGetEra" in SFC:EAW)

 http://klingon.stasis.ca/sources_and_utils/Mul_Battlefest+.scr


-- Luc

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #405 on: March 15, 2003, 11:42:03 pm »
Quote:

Heh - yep, will do. It's just we're about 2 weeks from the end of semester here, and things are getting a little hairy
Probably won't be ready this week, but hopefully it will be the week after.




BTW, don't push yourself too hard. No hurry for this.
.. what you should do is download my .ZIP from my site and replace yours until you updated it.

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #406 on: March 24, 2003, 04:05:25 pm »
OK, the latest version of the OP mission pack is finally ready
(well, it's uploading now - it should be available in about 10 minutes)

Everything seems to be working ok from both cartel and empire perspectives, but let me know if you catch any quirks - it could use a bunch more testing (as always!)

http://www.sfcx.org/downloads/mirrors/NuclearWessels/OPMissions.zip

dave
 

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #407 on: March 24, 2003, 04:22:08 pm »
Thanks Dave.

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #408 on: March 24, 2003, 06:36:58 pm »
ok. I'm fetching and updating my site's package.

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #409 on: March 24, 2003, 06:54:38 pm »
Will this be the last update?
Will you release newer sourcecode?

-- Luc

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #410 on: March 24, 2003, 07:26:00 pm »
I'm sure it won't be the last update, but it'll be the last one for awhile (pending bugs of course)

If we don't catch any bugs then I'll release the updated sources,
if we catch bugs then I'll fix 'em first then release the sources

dave
 

Carrie

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #411 on: March 25, 2003, 12:59:39 am »
I assume the names are all the same, for the campaign MCTs from the last versions?

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #412 on: March 25, 2003, 03:18:46 am »
looks like it.

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #413 on: March 25, 2003, 08:10:35 am »
Yes - I don't think I've changed anything externally, just synching the EAW/OP code and making a few bug fixes and balance adjustments.

dave
 

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #414 on: March 25, 2003, 06:28:42 pm »
BTW, twice now I've had THIS after a BattleStation Assault on the Badlands server.
This occurs after:
-  I've returned from the mission
- saw no news about the results
- accepted a new mission
- crashed to desktop

   


I wonder if it's 2538, and not your missions.
-- Luc
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #415 on: March 25, 2003, 06:50:40 pm »
This time I lost.. it appeared in news.
.. but I crashed anyways.

..

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #416 on: March 25, 2003, 07:15:50 pm »
Interesting - did it matter what mission you picked after the BATS?
And what race were you flying? (just in case I have a cartel-related bug someplace)

I'll try to check things out tomorrow, see if I can spot the problem.
It's entirely possible the problem is related to the mission being taken,
not the BATS, so I'll try to check that out too.

thanks,
dave
 

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #417 on: March 25, 2003, 07:46:31 pm »
Quote:

Interesting - did it matter what mission you picked after the BATS?
And what race were you flying? (just in case I have a cartel-related bug someplace)





No.

Quote:


I'll try to check things out tomorrow, see if I can spot the problem.
It's entirely possible the problem is related to the mission being taken,
not the BATS, so I'll try to check that out too.




Is the BATS mission setting something that the game doesn't like?
.. maybe we should try to make this happen in single player too. I am Lyran, playing a L-STJ mauler, attacking the Mirak base at 6,1. The pirates underneath are Camboro. I have not seen them once.

Base Assault Mission: Met_NW7BattleStationAssault.scr  version 3.2a  (took a screenshot)

-- Luc
« Last Edit: March 25, 2003, 07:48:12 pm by FireSoul »

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #418 on: March 25, 2003, 07:51:22 pm »
A nice screenshot:
   

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #419 on: March 25, 2003, 10:19:03 pm »
3rd time just completed. same as before (victory)
.. mission after: Investigation. Same crash. Crash occurs AFTER I see the mission's briefing screen.. before the ships are placed... (I don't see space yet)
.. I think we're dealing with corrupt data.

-- Luc