Topic: Custom dynaverse missions: EAW, OP, SFC3  (Read 67358 times)

0 Members and 1 Guest are viewing this topic.

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #280 on: February 08, 2003, 08:53:10 am »
Bump, because without Dave's work, these games would be a shadow of what they are now.

GT-Keravnos

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #281 on: February 09, 2003, 10:50:08 am »
What can you say when THANK YOU A THOUSAND TIMES OVER feels too small?

I really am at a loss here!  

Captain KoraH

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #282 on: February 09, 2003, 05:14:03 pm »
Dave:

How hard would it be for someone with no knowledge of C++ to make those changes in the existing scripts I mentioned? Could you give me a quick and simple answer to the level of difficulty involved in making seemingly (only you know how hard it really is...) simple changes to the stock scripts? I'm talking something like adding a couple ships to planet assault missions, or something like that.

Thanks for your attention to my questions Dave, you really are a wonder around here.

Captain KoraH

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #283 on: February 09, 2003, 06:49:06 pm »
If you've got any software background, or if you've worked with scripts for other games in the past, then I suspect that making simple changes to existing scripts wouldn't be too ugly at all Korah.  If you haven't got any experience at all then it might be a tough row to hoe initially.  Actually, getting VC++ and the API installed and working together might be the worst of it

For adding ships or changing the ships added you'll basically want to hunt around for places in the script where the  mCreateShip method appears, and once you spot it you can start making sense of the values it needs to be given. Rearranging map positions and mission text is also pretty basic, so I don't imagine you'd find those too difficult.

The scripting guide I've got linked in my sig gives an overview, but does assume you've got some programming background.

dave
 

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #284 on: February 09, 2003, 11:55:30 pm »
As promised. (kinda)

Sets of .MCT files for SFC:OP. These files are campaign files if you want to mix the EvilDave OP mission pack with the "EAW single-player campaigns compiled for OP" package. I also included the standard campaign OP .MCT files modified for use with NW's EvilDave packs in the way that made sense to me.

 http://klingon.stasis.ca/sources_and_utils/EvilDave/NW_EAWtoOP_Campaigns.zip
It's a 25kb .ZIP file.

heh.. "ISC-Fed.mct" file:
Description="Play as the Federation against the ISC and their war of pacification."
.. there are 72 missions listed in it. This should be good.



.. I'm.. uhh.. a bit tipsy right now so let me know tomorrow if I goofed in making these.
.. man.. this rev^2 + redbull concoction is like nectar to me....

-- Luc
FireSoul
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

**DONOTDELETE**

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #285 on: February 09, 2003, 11:59:58 pm »
Thanks firesoul!

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #286 on: February 10, 2003, 12:02:36 am »
..heh.. you want " "?  

Here!
   

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #287 on: February 10, 2003, 09:00:03 am »
Beauty, thx Firesoul!

dave
 

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #288 on: February 10, 2003, 02:03:48 pm »
Forgive me if I missed it, but are you planning to (or have already) go into the OP mission sources and get them working for OP D2 (DV updates, miscellaneous bugs)?

Again Dave, thanks for all your hard work.

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #289 on: February 10, 2003, 03:38:34 pm »
Well, I'm going to play with/customize the OP scripts, and am happy to try and fix any mission bugs folks know about.  I haven't played the stock OP missions in absolute ages, so don't remember any of the trouble makers at the moment.   (Heh, except the anomaly mission, I do have distinct recollections of frustration playing that one as a plasma pilot.)

I don't think I'll be able to solve the problems of interaction with the cartel map since that's taking place at a deeper level than the mission scripts  ( )  but if anyone's got a list of mission bugs then whack 'em in here and I'll see what I can do.

dave


 

jlcarneiro

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #290 on: February 10, 2003, 09:41:56 pm »
Great, GREAT work NuclearWessels and FireSoul!

You're simply fantastic! But does anyone have news on those SFC1 storyline missions being converted to SFC2:OP?
I received this message from Erik. I think he meant it. But I can be mistaken, can't I?  

 BTW, I don't know if I can post this kind of thing here. If I can't forgive me.

 
Respondendo a:

> ---------- Início da mensagem original -----------
>      De: "Erik Bethke" <erik@taldren.com>
>      Cc: <davidf@taldren.com>
>    Data: Tue, 14 Jan 2003 22:09:43 -0800
> Assunto: RE: SFC1 and SFC2 campaigns conversion
> David,
>
>  Go ahead and release the source code to all SFC1-OP scripts...
>
> -Erik
>
> -----Original Message-----
> Sent: Tuesday, January 14, 2003 6:43 PM
> To: erik@taldren.com
> Subject: RE: SFC1 and SFC2 campaigns conversion
>
> Erik,
>
> Hi! Sorry to bother again, but has SFC1 source-code been
> released to public?
>
> Thanks and Happy 2003!
> JL
> > ---------- Início da mensagem original -----------
> >      De: "Erik Bethke" <erik@taldren.com>
> >      Cc: <jking@prospeed.net>
> >    Data: Tue, 4 Jun 2002 19:38:00 -0700
> > Assunto: RE: SFC1 and SFC2 campaigns conversion
> > We will be releasing the source code to the public shor
> tly - 90% sure.
> >
> > -Erik
> >
> > -----Original Message-----
> > Sent: Wednesday, May 15, 2002 7:33 AM
> > To: ebethke@taldren.com
> > Cc: jking@prospeed.net
> > Subject: SFC1 and SFC2 campaigns conversion
> >
> > Erik,
> >
> > I've been asking if someone had converted SFC1 campaign
> > scripts to SFC2 but I've not been successful.
> >
> >      I have 2 problems:
> >      1. I'm not C++ proficient
> >      2. I don't have either time, nor a compiler...
> >
> > I was wondering if you could give the source-code of
> > SFC1 campaign to someone (I thought of MagnumMan,if he
> > agreed) to convert and re-compile it. I think only
> > the "storyline" ones are necessary since the convoy
> > escort, convoy attack, base attack and others are common
> > to both programs...
> > This way we could create an alternative campaign to SFC2
> > like we did with the General War campaign...
> > Is that possible?
> >
> > Regards,
> > José Luís
 


     

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #291 on: February 11, 2003, 08:08:26 am »
Well, the SFC1 code has been available for a long time now, but the mission scripts for SFC1 are very different from the EAW/OP  ones.  It's dead easy to port EAW missions to OP, a little uglier to port OP missions to EAW, and much more work to go from SFC1 to either EAW or OP.

dave
 

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #292 on: February 11, 2003, 02:11:10 pm »
Dave, here's an OP script bug right off the top of my head (also haven't played for more than a few minutes in a while):

Convoy Escort will draft an allied player or AI as your enemy, as long as they aren't the same race as you. It SEEMS to draft based on the nearest planet or base ownership when spawning AIs.

Another good one: the cargo box patrol generally doesn't give you an enemy, so all you have to do is disengage to get a free (and quick) win.

Negotiations is nearly unwinnable, since most ships in the game can't go fast enough to overtake the enemy ship that starts out ahead of them in its race to a certain distance from the planet. It doesn't help that the ship is generally bigger, too, making long-range shots useless.

There are many more, of course...
« Last Edit: December 31, 1969, 06:00:00 pm by jdmckinney »

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #293 on: February 11, 2003, 02:46:53 pm »
Beauty - I can almost guarantee all three of those have easy fixes.

I'll check them out tomorrow, so holler if you think of any others.

dave
 

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #294 on: February 11, 2003, 03:31:22 pm »
Quote:

Beauty - I can almost guarantee all three of those have easy fixes.

I'll check them out tomorrow, so holler if you think of any others.

dave
   




I noticed that AMD doesn't seem to work in the Investigation mission, at least against fighters, but that may be a deeper problem. Haven't tried Plasma D yet. The other thing is no one seems to be able to figure out how to win the Recharge Spacedock mission. Either it's bugged or we are all morons . People have posted things about it, but AFAIK none of them work.

P.S. Did you complete the fixes to the OP missions with the pirates?
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #295 on: February 11, 2003, 04:26:00 pm »
The AMD not working is usually a sign that the hostility level hasn't been set high enough.
It shouldn't be a problem to fix, I'll just need to check that the higher hostility doesn't cause other behaviour problems for the AI.
(I don't remember the specifics of the mission.)

I should be able to figure out the intended results for the Recharge mission from the script,
so I'll fix it if I can (and confirm or deny folks' interpretation of what they're supposed to be doing.)

I haven't done the pirate fixes yet, I'll likely go through and do those at the same time.
(It's a simple fix, but doing it to a bajillion scripts is tedious stuff )

dave
 

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #296 on: February 11, 2003, 10:51:27 pm »
Do anyone here have a saved-game with "Battle at the grave of thought" ready to go?
-- Luc

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #297 on: February 11, 2003, 11:09:41 pm »
Quote:

Do anyone here have a saved-game with "Battle at the grave of thought" ready to go?
-- Luc  




Unfortunately not me, but couldn't you just make an .mct file with only that mission in it? AFAIK it isn't linked to any other mission besides that fact that it is a campaign mission.

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #298 on: February 11, 2003, 11:40:16 pm »
Let me try it.

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #299 on: February 11, 2003, 11:57:02 pm »
It didn't work:
-- Luc

Code:
 
Name="Federation vs ISC - BATGOT"
Description="BATGOT - Play as the Federation against the ISC and their war of pacification."

EarlyMapName="EarlyMap.mvm"
MidMapName="MiddleMap.mvm"
LateMapName="LateMap.mvm"
DifficultyLevel=1
Era=0
TriggerMission="Uni_1Peace"
TriggerPrestige=1
[Missions]
0="Met_NW6Patrol.scr"
1="Uni_7BattleGrave.scr"


[Races]
0=0



 
Edit: yes. I just spotted the error above:  "TriggerMission". I will try again.
« Last Edit: February 12, 2003, 12:25:00 am by FireSoul »