Topic: Custom dynaverse missions: EAW, OP, SFC3  (Read 66509 times)

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FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #260 on: January 31, 2003, 05:10:27 pm »
Quote:

The modified missions have been given unique filenames and mission titles,
so they don't conflict with the Taldren versions if you want to use both.

And feel free to mix and match as much as you like
 




Glad to hear it.
What I *might* do is spend some time to create .mct files and make those available to the community. That way, people can get the missionpacks from either of us, install on OP, install these .MCT campaign files and it's all done. Sure, it's a bit troublesome for the user to find all these files BUT..

.... it will be GLORIOUS!
-- Luc

SSCF Hooch

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #261 on: January 31, 2003, 09:07:52 pm »
All hail the return of the king! (well perhaps Dark Lord fits better)  

Good to see you again Dave!!!!

Hooch

Kestrel

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #262 on: February 02, 2003, 02:28:59 am »
First of all, Bump!

Wow, three precious gifts all in one post.  Thanks, I have to try these out.  I am still working on a campaign based on the previous release.  I love these missions.

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #263 on: February 02, 2003, 02:20:33 pm »
It looks like it was a shared ailment between the remaining scripts under repair,
so I should have the whole batch out and available for EAW/OP sometime tomorrow
(crosses fingers)

dave
 

RedHotChiliDog

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #264 on: February 02, 2003, 05:13:34 pm »
This is great stuff!  Good to see some of the first custom SFC3 scripts being released too, even if they are experimental.

3dot14

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #265 on: February 04, 2003, 10:46:06 pm »
great work.

Bump.

Also how goes the update?

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #266 on: February 05, 2003, 05:59:17 pm »
All 44 missions for EAW are now in place and seem to be in pretty good shape.

I'm in the process of compiling the OP ones.  Tthat'll take a few hours, but they should be up sometime tonight.

No further progress on the SFC3 ones - not sure when I'll get a chance to hack away at those.

dave
 

David Ferrell

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #267 on: February 05, 2003, 08:27:34 pm »
Bravo Zulu Dave!

Really great work.

Thanks,

Dave  

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #268 on: February 05, 2003, 10:14:59 pm »
Thanks Dave,

OK, finally finished compiling them for OP, that mission pack is uploading as I type, so should be good to go any minute now.
Again, the OP pack has only been spot-tested, and I'm not going to get a chance to test it much over the next couple of weeks, so if anyone tries it out please let me know if you spot problems.

thanks!
dave
 

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #269 on: February 06, 2003, 11:47:03 am »
Hey Dave thanks for the redone complete set. Will your old .mct files still call up these missions and if so can we just copy and paste them to OP?

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #270 on: February 06, 2003, 04:37:43 pm »
Hmmm ... I think the old .mct files will be ok,
<enter CYA mode> but I'm not 100% sure.

I've included a single .mct file in the pack,
it might be advisable to copy/paste the mission list from that one
into whichever campaign files you actually want to use.

dave
 

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #271 on: February 06, 2003, 05:07:47 pm »
Well I'm certainly no expert, but if you haven't changed the names for them I can't see why they still shouldn't work. They just call up the scripts right?

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #272 on: February 06, 2003, 07:52:31 pm »
Yeah, I'm pretty sure the old .mct's had a complete list,
but I haven't checked them in ages.

The only catch I can think of is that they may have entries for two scripts
that I haven't included in the new pack:
 - NW15BaseDefense, which never got offered anyway so shouldn't matter, and
 - NWEvilPatrol (or something like that), which was a buggy mission variant

dave
 

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #273 on: February 06, 2003, 08:09:44 pm »
That reminds me, I was meaning to ask you (or someone) what is the stock 15 base defense mission? I actually made a .mct file with that in it only and no missions ever showed up. I don't remember a mission that allowed base defense before you made one.

Oh one other thing. Do you know if you can turn off the AI interaction in the single player D2 like BB Jones does in the multi D2 and if so how do you do it?
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #274 on: February 07, 2003, 10:18:20 am »
The 15Base mission is the defender version of base assault.

Unfortunately there seems to be a bug in the script, as I've never seen the mission actually get offered in a campaign.

Usually that comes about because of one of
 - a flaw in the message text
 - a flaw in the mission maps
 - a flaw in the team selection/drafting setup

I keep meaning to go over the script in detail to see if I can spot the problem,
but haven't done so to date.   One fine day

As for eliminating the AI interaction, usually I just set the AI population controls to something ridiculously low in the MetaMap.gf file.  E.g. variables TargetPopulationToEconomicRatio, InitalAILevel, and MaxAIsPerEmpire.  Dunno if BB does something similar or not.

dave
PS - I did confirm a couple of glitches from the pirate-player perspective for the OP versions, see the edited post up top
   

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #275 on: February 07, 2003, 10:30:22 am »
Thanks Dave. I'll try those.

Captain KoraH

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #276 on: February 07, 2003, 10:41:14 am »
Dave, I am working on a huge mod for my online D3 server, and I wonder if I could get you to re-do some of the stock Taldren SFC3 missions for me?

I want to change some minor things like the difficulty of the base assault and planet assault missions, maybe by just adding more defender ships. Could you do something like that for me? I would be extremely grateful, and I would be willing to test any missions you make on my server for you. What do you say?!

Captain KoraH
Admin of "The Neutral Zone" D3 server

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #277 on: February 07, 2003, 01:12:12 pm »
I can't make any promises for awhile KoraH.

Right now I'm following up on some leads on the "neutral co-op" bug in some EAW scripts.

Next on the agenda will be the fixes to the OP scripts mentioned above.
 
After that I'm hoping to port some of the other OP dynaverse missions to EAW.

*Then* I'll probably spend some more time on SFC3 scripts - I'm guessing that's at least a month away, maybe two.

dave

 

Karnak

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #278 on: February 07, 2003, 04:46:44 pm »
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3dot14

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #279 on: February 07, 2003, 04:52:46 pm »
Quote:

...
Right now I'm following up on some leads on the "neutral co-op" bug in some EAW scripts.
...
dave



Oh thank you!