Topic: Custom dynaverse missions: EAW, OP, SFC3  (Read 66503 times)

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FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #240 on: May 23, 2003, 05:42:43 am »
Hey, Dave,

.. could you do me a favour and do a little fixing on the Patrol mission with the anomaly? It just cost me quite a bit of prestige.

.. you see, as I destroyed and won the mission, I was hit by the anomaly and lost 50% of my engines. The Mission ended and I was stuck with a heck of a repair bill.
Maybe you should undo the mission's effects before going back to the D2 within the "End Mission" procedures?


-- Luc

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #241 on: May 23, 2003, 07:48:42 am »
Hmmmm ... as it stands now the last thing that happens is supposed to be a restoration of the anomaly damage ... apparently that's not always working.  Will look into it today in all likelihood.  (I.e. unless SG3 makes a surprise early start )


EDIT::: Alrighty, full new packs for both EAW and OP, at the usual locations
http://www.sfcx.org/downloads/mirrors/NuclearWessels/EAWMissions.zip
http://www.sfcx.org/downloads/mirrors/NuclearWessels/OPMissions.zip

The EAW one is to finally resolve the legendary officers bit, here's the story:
 - AI ships have a chance at getting one or more legendary officers, combinations of officers being more rare than individuals of course
 - different officers have different probabilities (weapons officer being pretty damn rare)
 - the type of ship affects the probabilities (e.g. tugs, bases, police ships etc etc are only going to see a legendary officer of any kind once in a blue moon, and then only if it's a Tuesday and the first officer has three kids, one named Froderik, and the science officer ate fries for lunch three days running ... you get the idea)
 - the type of mission sometimes overrides all this (e.g. in the Training mission all officers will always be rookies)

The OP pack contains all the fixes and tweaks that have gone into EAW in the last few weeks (plus the LOs, as above).

Still trying to track down the problem you mentioned in the anomaly mission Firesoul,
dave
 
« Last Edit: May 23, 2003, 01:48:54 pm by NuclearWessels »

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #242 on: May 23, 2003, 04:31:34 pm »
same number of files, right? No changes to be done to the MCTs?

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #243 on: May 23, 2003, 04:32:35 pm »
That's correct, no changes to the mission list

dave
 

Rod O'neal

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #244 on: May 23, 2003, 10:10:30 pm »
It's been a while since I expressed my appreciation for all your hard work. So, thanks again. Now I get to spend another three hrs. on my crappy dialup DLing these things LOL j/k I really do appreciate ya    

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #245 on: May 24, 2003, 01:11:32 am »
Rod: if you play on TechWars, we're still on the previous pack..
The admins may upgrade, who knows?

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #246 on: May 24, 2003, 08:14:01 am »
We may upgrade on Tech Wars, but considering there could be database problems, we may not. We'll let people know if we do.

KBF-JD

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #247 on: May 24, 2003, 01:09:46 pm »
Quote:

Rod: if you play on TechWars, we're still on the previous pack..
The admins may upgrade, who knows?  




Where can I get the old pack from to try techwars?

Thanks,

jd  

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #248 on: May 24, 2003, 03:57:38 pm »
I think FireSoul still has a copy of the old pack here:

http://klingon.stasis.ca/sources_and_utils/EvilDave/old/OPMissions-20030523.zip

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #249 on: May 24, 2003, 08:08:53 pm »
The date in the pack's name is not the date that it was created.. it's the date that I moved it to the 'old' directory.
-- Luc

CptCastrin

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #250 on: May 25, 2003, 05:43:44 pm »
Quote:

We may upgrade on Tech Wars, but considering there could be database problems, we may not. We'll let people know if we do.  




If the file names have not been changed nor any files removed or added then we will be updating. Database issues only occur when something is removed thus requiring a DB edit (something I dislike doing).

I'll look it over and advise all current Tech Wars players to DL the files ASAP in the case that we do switch.  

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #251 on: May 26, 2003, 08:45:18 pm »
OK, lessee ...

(1) I screwed up the OP pack.  I don't know if there are going to be any observable effects or not, but I was screwing around with the API last week and only realized this morning that I'd recompiled the last OP pack with the modded API.  No clue what impact it might have, no real memory of what it was I was mucking around with

So, for OP, here's the pack recompiled with the correct API.  My apologies for this!
http://www.sfcx.org/downloads/mirrors/NuclearWessels/OPMissions.zip

(2) Given a lot of feedback from SG3, I've made some modifications to the EAW pack.  (Eventually I'll  apply these to OP as well, but after recompiling already to correct the mess above I just didn't have the motivation to do it again.)

The new EAW pack is intended to be more amenable to PvP and to the survival of small ships.

 - many of the open-space missions (patrols, fleet actions, etc) now have a substantial bonus for either killing, capturing, or running a human enemy off the map.  The bonus goes up to a maximum of about 450pp  per human opponent, beyond the regular mission payout.

 - some of those missions will now produce substantially fewer AI ships when in a PvP situation.  If you're not flying coop you *might* still get one AI wingman, but not the big crowd previously produced.

 - some of the tougher open-space missions have had their difficulty tweaked, and will sometimes give the player a break with an easier draw, usually by dropping the enemy ship count.

 - a couple of the nastier missions (e.g. sector assault) won't get offered to ships under 100BPV or before 2268, when most races are fielding more capable ships.  This actually depends partly on server settings, but hopefully will work out.

 - players spawning close to the sun in the planet survey mission should (hopefullly) no longer occur.  The frequency of the sun version of the mission should be way down - say about one survey mission in twenty.

The link to the pack is (as always)
http://www.sfcx.org/downloads/mirrors/NuclearWessels/EAWMissions.zip

dave

   

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #252 on: May 27, 2003, 12:10:15 am »
Ah. Thanks Dave, downloading as usual.
-- Luc

Klingon Fanatic

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #253 on: May 27, 2003, 09:18:13 am »
Thank you Dave! D/l also.  I Can't wait to see what you do next [crosses fingers for SFC1 missions].

KF

NuclearWessels

  • Guest
Custom dynaverse missions: EAW, OP, SFC3
« Reply #254 on: January 31, 2003, 12:30:04 pm »
Well, there's nothing like a couple of months away from the code
to freshen your perspective and renew the enthusiasm

I've done a fairly major spring cleaning of the old ED mission pack
for EAW, scrapping an awful lot of extras that were increasing the
complexity and (mostly) adding bugs.

The new mission pack is here: http://www3.telus.net/NuclearWessels/sfc/downloads/EAWMissions.zip
EDIT: all 44 missions are now in the pack, so it runs around 8meg now.

They've also been compiled for OP, though only spot-tested: http://www3.telus.net/NuclearWessels/sfc/downloads/OPMissions.zip
EDIT: confirmed, there are a couple of hassles if you fly as a pirate (regular empire players should be ok).  The most notable is that you don't get any mission briefings ... I'll remedy that on Monday.   The other biggie is that you can draw planet defense missions but you don't get any defensive installations in the BS->SB range.   Hopefully I'll also do something about that on Monday.

Finally, I've started experimenting with SFC3 missions, just three put together so far,
THESE ARE VERY VERY VERY EXPERIMENTAL AT THIS STAGE.
For one thing, the api is designed for the 1.1 patch, so I'm not sure if the
missions even run on the unpatched version.
The three missions include one variant on the standard hail/combat mission,
and enemy-space versions of the scan/distress missions (with a few bells and whistles)
Again, let me know if you find bugs, I'd rank these as pre-beta.
The SFC3 pack is at http://www3.telus.net/NuclearWessels/sfc/downloads/SFC3Missions.zip

As always, you're welcome to use the missions or any subset of them for
single-player or online servers, and feel free to repackage them with other
missions if you want (as long as it's not for profit of course )

Hope you enjoy 'em!
dave
 
« Last Edit: February 07, 2003, 10:11:23 am by NuclearWessels »

FatherTed

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #255 on: January 31, 2003, 12:45:47 pm »
Dave's not here!

Good to see you back with your batteries recharged.  

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #256 on: January 31, 2003, 12:54:40 pm »
All hail the king of mission coding!

Rod O'neal

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #257 on: January 31, 2003, 02:19:46 pm »
Thank You! I want to be just like you, when I grow-up.  

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #258 on: January 31, 2003, 04:09:54 pm »
Quote:

I've finally got them all compiled and (apparently) working for OP as well,
the OP version is here: http://www3.telus.net/NuclearWessels/sfc/downloads/OPMissions.zip
I haven't tested those as a pirate yet, and have just spot-checked many of the others,
so let me know if you run into problems.




Ohh. Cool.

.. question: are these replacements to standard missions or additions?
.. What if.. we were to take:
  .. the EAW campaigns recompiled for OP..
  .. the additional standard OP missions..
  .. this missionpack..
  .. custom .MCT files..

.. would it make a good nasty fun campaign for OP?
Where would we store it?
I claim the initiative! .. but I want permission from Dave first.

-- Luc
FireSoul

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #259 on: January 31, 2003, 04:29:38 pm »
Firesoul,

the missions in the OP pack are a mix of "from scratch" missions
and modified versions of the EAW stock set

The modifications are things like
 changing the strength of opposition,
 changing the terrain maps and ship starting positions,
 correcting the mission results for ambush missions,
 adjusting some prestige awards,
 preventing certain missions from ending until all hostiles have left the map,
 adding some variability to convoy speeds and direction,
 etc etc

The modified missions have been given unique filenames and mission titles,
so they don't conflict with the Taldren versions if you want to use both.

And feel free to mix and match as much as you like

dave