Topic: Custom dynaverse missions: EAW, OP, SFC3  (Read 66499 times)

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FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #200 on: April 14, 2003, 06:22:43 pm »
Quote:

Thank you Nuclear Wessels, unfortunately...

RED ALERT!

I installed the new missions over the previous release in my script file and now I crash to desktop after I get to the loading screen.  I have ALL the latest shiplists and mission packs FireSould and NW have put out. Should I uninstall the game and try again?
 




You could:
1- rename your SFC installed directory.
2- reinstall the game.
3- patch
4- copy over the scripts directory over to your old install
4- install the missions and extra stuff
6- swap game directories for whenever you want to play "pristine" or "heavily modded".

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #201 on: April 15, 2003, 12:30:11 am »
Dave, 8 out of 10 times I get my enemy as an ally in your missions. It might have something to do with the fact I am testing with the ISC and they are everyones enemy, but I am in my own space and if I get Gorn to fight I get Gorn help and if I get Roms to fight I get Rom help. I don't know if anything can be done about it, but I thought you should know. About the only time I get ISC help is when I am given Pirates to fight.

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #202 on: April 15, 2003, 08:18:12 am »
Yes Corbo, for a race to draft allies properly they MUST have at least one of the playable races as an ally.  Anything less is pretty much guaranteed to lead to drafting weirdness in most missions.

When a mission specifies "draft an ally" and the race has no ally the engine just grabs the first available race from an internal list, regardless of what the political situation is.  Unfortunately there is no way (short of SQL) to determine in mission what the current political tensions are, so it's pretty much uncorrectable.

dave
 

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #203 on: April 15, 2003, 08:19:46 am »
Quote:

Hey Dave is the Pirate-Lyran .mct an actual campaign or just something left over from your testing?  




Heh, whoops!  That is indeed a testing remnant.

dave
 

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #204 on: April 22, 2003, 10:13:11 am »
OK, just finished recompiling the latest version of the mission pack

OP Mission Pack: http://www.sfcx.org/downloads/mirrors/NuclearWessels/OPMissions.zip
EAW Mission Pack: http://www.sfcx.org/downloads/mirrors/NuclearWessels//EAWMissions.zip

(Note for those playing online: these aren't in use on any servers as of yet, so don't load them until you're done playing on LB3 or Reclamation.)

The new pack includes a variety of minor tweaks, a revamped Data Recovery mission, and a couple of bug fixes. I've tried to include everything that's been brought up so far in LB3 and Reclamation.

The 7Patrol is still broken, but not as badly as in the previous pack - the DV usually doesn't change, as opposed to changing in the wrong direction. (I'd recommed not including 7Patrol in campaigns at the moment, I just included the script in this pack so any broken copies lying around will at least get overwritten with a less-broken one.)

dave  

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #205 on: April 22, 2003, 01:25:30 pm »
Dave, I thought the 7Patrol was the one with one warship and one freighter. If so, it has worked just fine on Reclamation. I fly that mission quite a lot in neutral space, and the DV always goes down when I kill both ships.

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #206 on: April 22, 2003, 02:46:54 pm »
Yeah, works fine for neutral space, but in an enemy's territory the DV has a nasty tendency to go up when you win

dave
 

Klingon Fanatic

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #207 on: April 22, 2003, 04:52:19 pm »
Thanks Nuclear Wessels! BTW: I did get everything straightend out after the last updates too.


Any chance you could ressurect some SFc1 missions like Repair Rondevous for either SP or skirmish for OP?

KF

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #208 on: April 22, 2003, 05:23:08 pm »
Since the bug fixes seem to be (finally) gradually winding down, I'm hoping to create a few new missions this summer.

Running back through the SFC1 missions might not be a bad plan - I haven't played most of them in yonks.

dave
 

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #209 on: April 22, 2003, 08:22:28 pm »
Quote:




Any chance you could ressurect some SFc1 missions like Repair Rondevous for either SP or skirmish for OP?

KF  




Yeah I'd like The Mighty Hood mission with the planet in it again.

IndyShark

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #210 on: April 22, 2003, 09:04:15 pm »
NW, while playing on Reclamation, I noticed that in Data Recovery and Fleet Actions that if I capture a ship, I lose pp. Both of those mission normally give you 300pp and when I capture a ship, I get 270.

Can you confirm that and fix it. I think if you win the mission and capture a ship, you should get more points. Perhaps 330 ro 350. If you are Lyran, perhaps 400 or 450!

Thanks

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #211 on: April 23, 2003, 09:50:40 am »
In the updated pack (not in use on Reclamation, just came out yesterday) you'll find the data recovery reward system changed substantially (i.e. scrapped and rewritten).  You should find a basic prestige award for just getting the data - something like 100pp if you just grab th data and taco bell - and the rest comes from driving off/destroying/capturing the enemy.

dave
 

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #212 on: April 23, 2003, 10:16:14 am »
that's good to hear.

IndyShark

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #213 on: April 23, 2003, 12:46:35 pm »
Dave, did you fix the fleet action mission as well as the data recovery?

CptCastrin

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #214 on: April 24, 2003, 08:36:57 am »
Quote:

In the updated pack (not in use on Reclamation, just came out yesterday) ...  




That has been corrected.

Those wishing to play on Reclamation should update your missions. FYI: you only need update those missions edited / modified after 4/13.  

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #215 on: April 25, 2003, 12:25:42 pm »
The patrol with the freighter running away.. whatever it's called.. (sec..) Patrol7.. .. it's coming up in neutral Nebula hexes just fine, minus the nebula. Is that intentional?

.. also.. Data recovery in a nebula used to call up the terrain, but not anymore. Also intentional?

-- Luc

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #216 on: April 25, 2003, 01:59:08 pm »
Ahhhhhhh - no those were side effects of a couple of other things.  Will get it rectified.

dave
 

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #217 on: April 26, 2003, 07:42:20 am »
The scan mission posted me a -100 PP loss when I disengaged after scanning an enemy.
.. the mission description encourages the destruction, but it seemed optional.

.. thankfully, the DV wasn't raised (attack on a neutral)

-- Luc

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #218 on: April 30, 2003, 06:41:57 pm »
OK, if you're game for a few missions with twists, I've put together a mini-pack of 8 new missions for EAW (OP version coming soon):
 Games of The Masters
The mission pack incudes all the .mct files you'll need to test drive these in single player.

The premise of the scripts is that an ancient and powerful race, "The Masters", are using combat between the lesser races as a form of entertainment.  As such, they have set up a number of challenges for starship captains.  The eight missions are described below.

Note that in all contests, the Masters have disabled the safety mechanisms which prevent a player from firing on their allies, and in all missions if you fire on an AI ally they will thereafter attack you as if you were an enemy (though you're still treated as being on the same side for victory and DV effects).

   Mirror Mirror is a standard 3-v-3 battle, but the Masters take the ship(s) piloted by the drafter and give identical ships to everyone else in the mission.  It is VERY difficult to tell friend from foe!

   The Arena is standard 3-v-3 combat, but the Masters pick ships for each participant AND if players stray too far from the center of the map (roughly range 55) then their ships are automatically destroyed.

   Rocky Horror features terrain-intense maps, and a battle against one or more asteroid monsters.

  Get Smart, aka Control versus Kaos is a standard 3-v-3 battle, but the player may sporadically lose control of their ships for short periods of time while the AI tries to do an assortment of very stupid things (heh, that wasn't hard to induce)

  Have Gun Will Travel, aka A Knight Without Armour, features battle against one or more shieldless Hydran Paladins

   Time Warp involves The Masters bringing in ships from an alternate time or an alternate universe as combatants.

   Eight Track features combat in a figure-eight map, with terrain used to encourage players to stay on track.  

   A Pound of Cure is another 3-v-3 that begins with all the weapons on each ship destroyed - the player must decide what to repair and in what order before battle can truly begin.  (Yes, carriers have a distinct advantage here, but The Masters don't seem to care.)

have fun!
dave


   

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #219 on: April 30, 2003, 11:09:38 pm »
OK, what the hell, all the latest copies of all the scripts (including the weirdo new ones ) are now up, and the .mct files and ReadMe's updated.  A billion little changes in these, but the new missions are the biggest change

EDIT: just to clarify, the 8 new missions have been added for both EAW and OP

OP versions: http://www.sfcx.org/downloads/mirrors/NuclearWessels/OPMissions.zip
EAW versions: http://www.sfcx.org/downloads/mirrors/NuclearWessels/EAWMissions.zip

I'll be out of town tomorrow and possibly Friday, so if any hassles come up with the new packs I'll take a look at it on the weekend,
dave
   
« Last Edit: April 30, 2003, 11:10:30 pm by NuclearWessels »