Topic: Custom dynaverse missions: EAW, OP, SFC3  (Read 65616 times)

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NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #20 on: February 07, 2003, 10:18:20 am »
The 15Base mission is the defender version of base assault.

Unfortunately there seems to be a bug in the script, as I've never seen the mission actually get offered in a campaign.

Usually that comes about because of one of
 - a flaw in the message text
 - a flaw in the mission maps
 - a flaw in the team selection/drafting setup

I keep meaning to go over the script in detail to see if I can spot the problem,
but haven't done so to date.   One fine day

As for eliminating the AI interaction, usually I just set the AI population controls to something ridiculously low in the MetaMap.gf file.  E.g. variables TargetPopulationToEconomicRatio, InitalAILevel, and MaxAIsPerEmpire.  Dunno if BB does something similar or not.

dave
PS - I did confirm a couple of glitches from the pirate-player perspective for the OP versions, see the edited post up top
   

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #21 on: February 07, 2003, 10:30:22 am »
Thanks Dave. I'll try those.

Captain KoraH

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #22 on: February 07, 2003, 10:41:14 am »
Dave, I am working on a huge mod for my online D3 server, and I wonder if I could get you to re-do some of the stock Taldren SFC3 missions for me?

I want to change some minor things like the difficulty of the base assault and planet assault missions, maybe by just adding more defender ships. Could you do something like that for me? I would be extremely grateful, and I would be willing to test any missions you make on my server for you. What do you say?!

Captain KoraH
Admin of "The Neutral Zone" D3 server

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #23 on: February 07, 2003, 01:12:12 pm »
I can't make any promises for awhile KoraH.

Right now I'm following up on some leads on the "neutral co-op" bug in some EAW scripts.

Next on the agenda will be the fixes to the OP scripts mentioned above.
 
After that I'm hoping to port some of the other OP dynaverse missions to EAW.

*Then* I'll probably spend some more time on SFC3 scripts - I'm guessing that's at least a month away, maybe two.

dave

 

Karnak

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #24 on: February 07, 2003, 04:46:44 pm »
b

3dot14

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #25 on: February 07, 2003, 04:52:46 pm »
Quote:

...
Right now I'm following up on some leads on the "neutral co-op" bug in some EAW scripts.
...
dave



Oh thank you!

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #26 on: February 08, 2003, 08:53:10 am »
Bump, because without Dave's work, these games would be a shadow of what they are now.

GT-Keravnos

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #27 on: February 09, 2003, 10:50:08 am »
What can you say when THANK YOU A THOUSAND TIMES OVER feels too small?

I really am at a loss here!  

Captain KoraH

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #28 on: February 09, 2003, 05:14:03 pm »
Dave:

How hard would it be for someone with no knowledge of C++ to make those changes in the existing scripts I mentioned? Could you give me a quick and simple answer to the level of difficulty involved in making seemingly (only you know how hard it really is...) simple changes to the stock scripts? I'm talking something like adding a couple ships to planet assault missions, or something like that.

Thanks for your attention to my questions Dave, you really are a wonder around here.

Captain KoraH

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #29 on: February 09, 2003, 06:49:06 pm »
If you've got any software background, or if you've worked with scripts for other games in the past, then I suspect that making simple changes to existing scripts wouldn't be too ugly at all Korah.  If you haven't got any experience at all then it might be a tough row to hoe initially.  Actually, getting VC++ and the API installed and working together might be the worst of it

For adding ships or changing the ships added you'll basically want to hunt around for places in the script where the  mCreateShip method appears, and once you spot it you can start making sense of the values it needs to be given. Rearranging map positions and mission text is also pretty basic, so I don't imagine you'd find those too difficult.

The scripting guide I've got linked in my sig gives an overview, but does assume you've got some programming background.

dave
 

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #30 on: February 09, 2003, 11:55:30 pm »
As promised. (kinda)

Sets of .MCT files for SFC:OP. These files are campaign files if you want to mix the EvilDave OP mission pack with the "EAW single-player campaigns compiled for OP" package. I also included the standard campaign OP .MCT files modified for use with NW's EvilDave packs in the way that made sense to me.

 http://klingon.stasis.ca/sources_and_utils/EvilDave/NW_EAWtoOP_Campaigns.zip
It's a 25kb .ZIP file.

heh.. "ISC-Fed.mct" file:
Description="Play as the Federation against the ISC and their war of pacification."
.. there are 72 missions listed in it. This should be good.



.. I'm.. uhh.. a bit tipsy right now so let me know tomorrow if I goofed in making these.
.. man.. this rev^2 + redbull concoction is like nectar to me....

-- Luc
FireSoul
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

**DONOTDELETE**

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #31 on: February 09, 2003, 11:59:58 pm »
Thanks firesoul!

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #32 on: February 10, 2003, 12:02:36 am »
..heh.. you want " "?  

Here!
   

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #33 on: February 10, 2003, 09:00:03 am »
Beauty, thx Firesoul!

dave
 

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #34 on: February 10, 2003, 02:03:48 pm »
Forgive me if I missed it, but are you planning to (or have already) go into the OP mission sources and get them working for OP D2 (DV updates, miscellaneous bugs)?

Again Dave, thanks for all your hard work.

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #35 on: February 10, 2003, 03:38:34 pm »
Well, I'm going to play with/customize the OP scripts, and am happy to try and fix any mission bugs folks know about.  I haven't played the stock OP missions in absolute ages, so don't remember any of the trouble makers at the moment.   (Heh, except the anomaly mission, I do have distinct recollections of frustration playing that one as a plasma pilot.)

I don't think I'll be able to solve the problems of interaction with the cartel map since that's taking place at a deeper level than the mission scripts  ( )  but if anyone's got a list of mission bugs then whack 'em in here and I'll see what I can do.

dave


 

jlcarneiro

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #36 on: February 10, 2003, 09:41:56 pm »
Great, GREAT work NuclearWessels and FireSoul!

You're simply fantastic! But does anyone have news on those SFC1 storyline missions being converted to SFC2:OP?
I received this message from Erik. I think he meant it. But I can be mistaken, can't I?  

 BTW, I don't know if I can post this kind of thing here. If I can't forgive me.

 
Respondendo a:

> ---------- Início da mensagem original -----------
>      De: "Erik Bethke" <erik@taldren.com>
>      Cc: <davidf@taldren.com>
>    Data: Tue, 14 Jan 2003 22:09:43 -0800
> Assunto: RE: SFC1 and SFC2 campaigns conversion
> David,
>
>  Go ahead and release the source code to all SFC1-OP scripts...
>
> -Erik
>
> -----Original Message-----
> Sent: Tuesday, January 14, 2003 6:43 PM
> To: erik@taldren.com
> Subject: RE: SFC1 and SFC2 campaigns conversion
>
> Erik,
>
> Hi! Sorry to bother again, but has SFC1 source-code been
> released to public?
>
> Thanks and Happy 2003!
> JL
> > ---------- Início da mensagem original -----------
> >      De: "Erik Bethke" <erik@taldren.com>
> >      Cc: <jking@prospeed.net>
> >    Data: Tue, 4 Jun 2002 19:38:00 -0700
> > Assunto: RE: SFC1 and SFC2 campaigns conversion
> > We will be releasing the source code to the public shor
> tly - 90% sure.
> >
> > -Erik
> >
> > -----Original Message-----
> > Sent: Wednesday, May 15, 2002 7:33 AM
> > To: ebethke@taldren.com
> > Cc: jking@prospeed.net
> > Subject: SFC1 and SFC2 campaigns conversion
> >
> > Erik,
> >
> > I've been asking if someone had converted SFC1 campaign
> > scripts to SFC2 but I've not been successful.
> >
> >      I have 2 problems:
> >      1. I'm not C++ proficient
> >      2. I don't have either time, nor a compiler...
> >
> > I was wondering if you could give the source-code of
> > SFC1 campaign to someone (I thought of MagnumMan,if he
> > agreed) to convert and re-compile it. I think only
> > the "storyline" ones are necessary since the convoy
> > escort, convoy attack, base attack and others are common
> > to both programs...
> > This way we could create an alternative campaign to SFC2
> > like we did with the General War campaign...
> > Is that possible?
> >
> > Regards,
> > José Luís
 


     

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #37 on: February 11, 2003, 08:08:26 am »
Well, the SFC1 code has been available for a long time now, but the mission scripts for SFC1 are very different from the EAW/OP  ones.  It's dead easy to port EAW missions to OP, a little uglier to port OP missions to EAW, and much more work to go from SFC1 to either EAW or OP.

dave
 

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #38 on: February 11, 2003, 02:11:10 pm »
Dave, here's an OP script bug right off the top of my head (also haven't played for more than a few minutes in a while):

Convoy Escort will draft an allied player or AI as your enemy, as long as they aren't the same race as you. It SEEMS to draft based on the nearest planet or base ownership when spawning AIs.

Another good one: the cargo box patrol generally doesn't give you an enemy, so all you have to do is disengage to get a free (and quick) win.

Negotiations is nearly unwinnable, since most ships in the game can't go fast enough to overtake the enemy ship that starts out ahead of them in its race to a certain distance from the planet. It doesn't help that the ship is generally bigger, too, making long-range shots useless.

There are many more, of course...
« Last Edit: December 31, 1969, 06:00:00 pm by jdmckinney »

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #39 on: February 11, 2003, 02:46:53 pm »
Beauty - I can almost guarantee all three of those have easy fixes.

I'll check them out tomorrow, so holler if you think of any others.

dave