Topic: Custom dynaverse missions: EAW, OP, SFC3  (Read 65802 times)

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Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #180 on: March 31, 2003, 07:58:16 pm »
Quote:

NW, what version of the OP missions is this? I seem to have this file, but I can't tell them apart.  




This is the newest release, it just came out about 2 hours ago. Look for a mission called MetNW13Big Game (it's a brand new mission) in the pack you have and you will know if you have the newest. If not you should DL the new one.

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #181 on: March 31, 2003, 08:49:51 pm »
Well, I updated my .MCT files to compensate for the new mission.
So, for those who like to polay the EAW missions that were recompiled for OP, the package is  here .

The EAW campaigns for OP themselves were updated lately:  http://klingon.stasis.ca/sources_and_utils/EvilDave/OPMissions.zip


-- Luc

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #182 on: April 04, 2003, 05:32:35 pm »
Hey.. Dave..

.. I think you still sometimes create enemies too close to the SB in "Base Defense"..
 

-- Luc

IndyShark

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #183 on: April 11, 2003, 11:57:26 pm »
I  just played the salvage mission on the D2 OP and I captured an enemy ship. The game would not end.

Does anyone know if this is just a one time bug or a problem with the mission?

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #184 on: April 12, 2003, 01:55:11 pm »
OK, for the OP scripts I've tackled the fixes for most of the mission issues I've heard raised on Badlands so far, (missions appearing as mandatory in own hexes, not appearing as mandatories in enemy space, mission diversity problems in some areas or terrain, balance, pp awards, ship placement, etc etc)

The updated pack is at
http://www.sfcx.org/downloads/mirrors/NuclearWessels/OPMissions.zip

There is a new enemy-space patrol mission in there (Met_NW7Patrol I think), so the mission list will need to be updated.

dave
PS - Firesoul - this includes the updated convoy routines we were talking about

PPS - Just in the process of recompiling the EAW pack with the same fixes applied, hopefully will have that ready tonight or tomorrow
   

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #185 on: April 12, 2003, 02:24:59 pm »
Will badlands be updated right away, or later?
-- Luc

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #186 on: April 12, 2003, 05:17:54 pm »
I'll update the Badlands missions today, since Castrin is away. I'll get to it in a few minutes.

FS, should I expect a shiplist release, or are you going to take a couple more weeks for more improvements?

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #187 on: April 12, 2003, 05:35:13 pm »
Why, do you need it in a hurry?
It's 'stable' right now.. ... but I do have to right up the HTML for the webpage... and tonight I go out.

.. I was thinking sometime during next week.
(You shouldn't bother making shiplist tweaks on Badlands until you get to try this one out.)

-- Luc

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #188 on: April 12, 2003, 05:51:31 pm »
Just wanted to see if we should time our Reclamation campaign to run after this is released. It looks like we will wait, unless you are going to take more than a week on it. Keep up the good work (same goes for Dave)!

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #189 on: April 12, 2003, 07:33:44 pm »
Ahhhh...
.. ok.. Wait till the next release of the shiplist, and then set it up on Badlands to get a feel of it. It should make a lot of people happy.

-- Luc

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #190 on: April 12, 2003, 07:33:52 pm »
New test result for NW11 Convoy Raid mission: solo vs. AI mission, me as Klingon D5C with AI Lyran AxPFT as ally vs. Fed CLD and a handful of freighters (none of them Qs). At one point, when there were 2 freighters left, I got a message saying I killed a freighter when in fact none of the remaining ones at that point had exploded. After killing the one I was working on, I got a officer briefing saying we'd completed our mission, but not a mission complete notice. I then moved to the final freighter, which was already severely damaged by the Lyran INTs and AxPFT. When it died (I did not capture any ships), I got a mission incomplete and mission end. I suspect that last freighter was counted as killed before it actually died.

At mission debriefing, I got an astounding victory. I also won the hex.

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #191 on: April 12, 2003, 07:54:13 pm »
Weird.  (And ugh.)  The 11Convoy sources haven't been changed since a couple of weeks before the patch came out - hopefully this is just a random hiccup and not a lurking bug -- will look into it though.

dave
   

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #192 on: April 12, 2003, 08:59:41 pm »
I played it again solo (no AI assistance) and had no obvious bugs. However, one of the freighters got away, and I had to run from the NAC chasing me. So, I haven't recreated the circumstances. Still, the hex and prestige results were fine -- just the in-mission text messages were screwy.

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #193 on: April 13, 2003, 12:15:11 pm »
While testing the Reclamation campaign setup, I was getting handed the Battlestation Assault in friendly space (Gorn base while playing Hydran). I did not try it to see what happened. The cartel layer was neutral, which I suspect may be part of the problem, because the missions are handed out as if neutral were an empire, and it had "border dispute" status to me.

Is there a way to get the mission scripts to work around the neutral cartel hex ownership?

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #194 on: April 13, 2003, 04:37:47 pm »
The API routines for detecting cartel ownership seem pretty  flaky - haven't found a way to use them effectively so far, so it's pretty much come down to toying with the missionmatching.gf settings.

The missionmatching.gf settings I've been running the missions with are shown below - they're reasonably successful at eliminating the spurious base assaults (at least in SP).

dave

Code:

//weight to missions matching based on terrain
[TerrainScoring]
PlanetTypeScoreForMatching         =8000  
BaseTypeScoreForMatching         =4000
TerrainTypeScoreForMatching         =2000

//weight to missions matching based on political tensions
[PoliticsScoring]
BonusForExactPoliticalMatch         =1000
LookingForOwnHexInOwn            =1000
LookingForOwnHexInAlly            =-20000
LookingForOwnHexInNeutral         =-20000
LookingForOwnHexInEnemy            =-20000
LookingForEnemyHexInOwn            =-20000
LookingForEnemyHexInAlly         =-20000
LookingForEnemyHexInNeutral         =-20000
LookingForEnemyHexInEnemy         =1000
LookingForAllyHexInOwn            =-20000
LookingForAllyHexInAlly            =1000
LookingForAllyHexInNeutral         =-20000
LookingForAllyHexInEnemy         =-20000

//weight to missions matching based on ships available
[FleetScoring]
GoodBPVScore                  =1000
TooWeakBPVScore                  =0
TooStrongBPV                  =0
GoodShipCountScore               =1000
TooFewShipCountScore            =0
TooManyShipCountScore            =0
PlaceBaseMissionScore            =50000
BaseScoreBonus                  =10000


 

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #195 on: April 13, 2003, 07:18:14 pm »
Cool, I'll try these settings.

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #196 on: April 13, 2003, 08:01:48 pm »
OK, for the EAW side the updated pack is now posted as well.

This includes the fixes for all the issues brought up in DOE and Badlands, a couple of new missions, and a variety of tweaks.

http://www.sfcx.org/downloads/mirrors/NuclearWessels/EAWMissions.zip

dave
 
« Last Edit: April 13, 2003, 08:07:33 pm by NuclearWessels »

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #197 on: April 14, 2003, 02:08:52 pm »
Quote:

PS - Firesoul - this includes the updated convoy routines we were talking about
   




Would it matter if the wanted ships are marked as "R" in the shiplist?
-- Luc

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #198 on: April 14, 2003, 04:13:05 pm »
Hey Dave is the Pirate-Lyran .mct an actual campaign or just something left over from your testing?

Klingon Fanatic

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #199 on: April 14, 2003, 05:02:13 pm »
Thank you Nuclear Wessels, unfortunately...

RED ALERT!

I installed the new missions over the previous release in my script file and now I crash to desktop after I get to the loading screen.  I have ALL the latest shiplists and mission packs FireSould and NW have put out. Should I uninstall the game and try again?


Please advise.

KF

 
« Last Edit: April 14, 2003, 06:01:17 pm by Klingon Fanatic »