Topic: Custom dynaverse missions: EAW, OP, SFC3  (Read 65728 times)

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NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #140 on: March 06, 2003, 08:19:59 am »
I think it addresses most of the things we've been talking about (but it's 6am, so a little bleary on all that right now )  For the non-drafting slots it should handle mods better.  I haven't adjusted the OP-only ones yet (like Suprise Reversed), but hopefully will get to those soon.

dave
   

Carrie

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #141 on: March 06, 2003, 12:03:06 pm »
On the OP side of things, I'd suggest /not/ touching Overwhelming, just so you know. It works very well already

I took that 450 BPV ship,, and wound up facing several battleships. eep!

My ship was, well, hurting, after. Though admittedly, that SCS mod hasn't proven quite as effective as a battleship, as the other one. even with a high number of batts, recharging the mauler quickly leaves it pretty vulnerable to whatever its facing.

:Love the OP versions of the EAW stuff, gang. Thanks!

RogueJedi_XC

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #142 on: March 06, 2003, 12:57:26 pm »
You realize, of course, that with Dave's evil nature being, well, Evil, you just challenged him to tweak that mission...

BTW, fantastic work, NW!  

Carrie

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #143 on: March 11, 2003, 12:48:29 am »
Y'know, I just thought of a possible random challenge for Firesoul and/or NW. I was just playing Operation Tyr again, and realized what was so cool about it, that was missing from so many other missions. Fleet control for all allied ships! In that and Dropping the Hammer, you can use the communications console to specify a ship as a fleet target. Any chance that the coding for that can be stripped apart, and glued into any other missions with multiple ships?

Darkwalker

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #144 on: March 11, 2003, 01:56:35 am »
::engaging erratic maneuvers to dodge the EAW/OP mission discussion::

Dave, I downloaded the SFC3 missions and started running a new campaign incorporating them. I changed the political tensions to allow a war between the Klingons and Feds (I'm playing Klingon) and to keep the Roms and Borg as enemies. In the course of playing the campaign today, I've found a couple issues which may or may not be bugs. If you could give me some feedback about them, I'd appreciate it. Here are the issues:

1) Being forced to accept or forfeit your custom missions, as opposed to just choosing to accept or ignore the stock missions (i.e., I can accept or ignore a standard "Scan" mission, but have to either accept or forfeit a "Planetary Survey" mission). Was the accept/forfeit choice intentional, or does that need to be changed? Side note--I've started encountering "Scan" missions which do not have the forfeit option associated with them, but which I must now accept before I can leave the hex; do you think that's somehow tied to using your missions for the campaign?

2) When running the "Patrol" missions, I've yet to encounter any enemies. I've seen other ships which are supposed to be my allies, but those ships have been Klingon, Fed, or Rom and I'm supposed to be at war with the Feds and the Roms. The map indicates that there's a Fed-Kling-Rom war going, and yet I'm finding Fed or Rom allies and no enemies. What gives?

Aside from these issues, the SFC3 missions seem to work just fine. I really like the new maps for the various missions, too. Gives everything just a bit more variety. I know everyone's excited about the EAW/OP missions, but please don't forget us SFC3 players.

Looking forward to your feedback...and some more SFC3 missions from you...  
 

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #145 on: March 11, 2003, 07:57:32 am »
Quote:

Y'know, I just thought of a possible random challenge for Firesoul and/or NW. I was just playing Operation Tyr again, and realized what was so cool about it, that was missing from so many other missions. Fleet control for all allied ships! In that and Dropping the Hammer, you can use the communications console to specify a ship as a fleet target. Any chance that the coding for that can be stripped apart, and glued into any other missions with multiple ships?  




That's not a bad idea..

.. I don't know if NW has the time right now.. Me, I 'm currently tackling with RL issues and a different OP-related project.
.. what is it? .. Oh. ..  ... you know, I don't think i can tell you. See, I have this NDA....  


NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #146 on: March 11, 2003, 08:11:58 am »
Somewhere in the pile I have the code for a three-way set of commands, where you can tell  any AI wingman in a smaller ship or lower rank to either
(a) disengage, or
(b) attack your target, or
(c) free fire (do whatever comes natural )

There were a few glitches, and I never got around to fully debugging it, but it's definitely something I'd like to resurrect one of these days.  Being able to order your fleetmates to leave the map was particularly handy.

dave
 

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #147 on: March 15, 2003, 09:16:20 am »
Hey Dave,

.. how are things going for the updared OP missions?
AFAIK, so far, I'm the only one without the Legendary officers problems because I recompiled from sources. (ED OP Missionpack, that is)

 http://klingon.stasis.ca/sources_and_utils/EvilDave/OPMissions.zip


I was wondering if you are still going to make another OP package release.
-- Luc

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #148 on: March 15, 2003, 04:46:10 pm »
Heh - yep, will do. It's just we're about 2 weeks from the end of semester here, and things are getting a little hairy

Probably won't be ready this week, but hopefully it will be the week after.

dave
 

Holocat

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #149 on: March 15, 2003, 08:43:12 pm »
Using the comm panel to direct other ships!  What a loaded notion!  I can see a whole world of goodness coming from that modification.  Immediate wishlist would be to have that in any mission, and the added buttons to direct capture and ignore target.

Would directing specific ships to specific targets be too much to ask?  The possiblities of a useful comm panel seem endless fun.

Basic fleet control without the fleet control panel;  I love it!  A useful comm panel!  I love THAT even more!

Flabbergasted at Firesoul's and Nuclear Wessels' l33t scripting skills,

Holocat.

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #150 on: March 15, 2003, 11:34:04 pm »
Quote:

Flabbergasted at Firesoul's and Nuclear Wessels' l33t scripting skills,
Holocat.  




Nah.. this is NW's child. Unless he asks for my help or something, it's all his to do.
.. of course, it's all his to recieve credit/blame for.  



BTW..
.. I made a 'better' BattleFest script. Anyone wants to try it out?
It's era-complient and will tend to pick better than the standard battlefest.

Ohh.. yes.. and I improved the select this way:

Code:

normally:
  Frigate
  Destroyer
  Light Cruiser
  Heavy Cruiser
  Heavy BattleCruiser
  Dreadnought

BattleFest+:
  Frigate
  Destroyer or War Destroyer
  Light Cruiser
  Heavy Cruiser or New Heavy Cruiser
  Heavy BattleCruiser
  DreadNought or BattleShip



Anyone wants to try it out?  (For OP only. There's no "mGetEra" in SFC:EAW)

 http://klingon.stasis.ca/sources_and_utils/Mul_Battlefest+.scr


-- Luc

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #151 on: March 15, 2003, 11:42:03 pm »
Quote:

Heh - yep, will do. It's just we're about 2 weeks from the end of semester here, and things are getting a little hairy
Probably won't be ready this week, but hopefully it will be the week after.




BTW, don't push yourself too hard. No hurry for this.
.. what you should do is download my .ZIP from my site and replace yours until you updated it.

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #152 on: March 24, 2003, 04:05:25 pm »
OK, the latest version of the OP mission pack is finally ready
(well, it's uploading now - it should be available in about 10 minutes)

Everything seems to be working ok from both cartel and empire perspectives, but let me know if you catch any quirks - it could use a bunch more testing (as always!)

http://www.sfcx.org/downloads/mirrors/NuclearWessels/OPMissions.zip

dave
 

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #153 on: March 24, 2003, 04:22:08 pm »
Thanks Dave.

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #154 on: March 24, 2003, 06:36:58 pm »
ok. I'm fetching and updating my site's package.

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #155 on: March 24, 2003, 06:54:38 pm »
Will this be the last update?
Will you release newer sourcecode?

-- Luc

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #156 on: March 24, 2003, 07:26:00 pm »
I'm sure it won't be the last update, but it'll be the last one for awhile (pending bugs of course)

If we don't catch any bugs then I'll release the updated sources,
if we catch bugs then I'll fix 'em first then release the sources

dave
 

Carrie

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #157 on: March 25, 2003, 12:59:39 am »
I assume the names are all the same, for the campaign MCTs from the last versions?

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #158 on: March 25, 2003, 03:18:46 am »
looks like it.

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #159 on: March 25, 2003, 08:10:35 am »
Yes - I don't think I've changed anything externally, just synching the EAW/OP code and making a few bug fixes and balance adjustments.

dave