Well, there's nothing like a couple of months away from the code
to freshen your perspective and renew the enthusiasm
I've done a fairly major spring cleaning of the old ED mission pack
for EAW, scrapping an awful lot of extras that were increasing the
complexity and (mostly) adding bugs.
The new mission pack is here:
http://www3.telus.net/NuclearWessels/sfc/downloads/EAWMissions.zipEDIT: all 44 missions are now in the pack, so it runs around 8meg now.
They've also been compiled for OP, though only spot-tested:
http://www3.telus.net/NuclearWessels/sfc/downloads/OPMissions.zipEDIT: confirmed, there are a couple of hassles if you fly as a pirate (regular empire players should be ok). The most notable is that you don't get any mission briefings ... I'll remedy that on Monday. The other biggie is that you can draw planet defense missions but you don't get any defensive installations in the BS->SB range. Hopefully I'll also do something about that on Monday.
Finally, I've started experimenting with SFC3 missions, just three put together so far,
THESE ARE VERY VERY VERY EXPERIMENTAL AT THIS STAGE.
For one thing, the api is designed for the 1.1 patch, so I'm not sure if the
missions even run on the unpatched version.
The three missions include one variant on the standard hail/combat mission,
and enemy-space versions of the scan/distress missions (with a few bells and whistles)
Again, let me know if you find bugs, I'd rank these as pre-beta.
The SFC3 pack is at
http://www3.telus.net/NuclearWessels/sfc/downloads/SFC3Missions.zipAs always, you're welcome to use the missions or any subset of them for
single-player or online servers, and feel free to repackage them with other
missions if you want (as long as it's not for profit of course
)
Hope you enjoy 'em!
dave