Topic: The Upcoming OP Patch, Multi-Era Mods, thoughts  (Read 10103 times)

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Corbomite

  • Guest
Re: Race Breakdown
« Reply #60 on: June 29, 2003, 02:35:43 pm »
Quote:

It would indeed make it a very different project. Heck, let me be plain and clear..

OP+ contains additional official SFB ships for all the races that are found in SFC:OP. It will contain many fixes to other ships already included in the shiplist. No modification to those races will be made. This shiplist merely an enhanced version of the stock Taldren shiplist which came with the game.

.. There are many other races, such as Andros, Tholians, Wyn Fish Ships, Seltorians, Jindarians, the Frax simulator race, the Canadi'ens, the Megellanic Cloud races, Omega Sector, etc. However, none have a place in the plain shiplist OP+ is. The rules have been established for the given races already, and I follow them.

-- Luc  




Not to mention that we have no race specific weapons for these races. I for one don't really want halfassed versions of these races. For me it's do it right or don't do it at all.

Chris Jones

  • Guest
Re: Race Breakdown
« Reply #61 on: June 29, 2003, 02:45:33 pm »
KF -

It would have to be your own independent project, starting from the stock OP shiplist, once the new patch is released.
Perhaps your TMP Mod could reflect what you are looking for.

Klingon Fanatic

  • Guest
Re: Race Breakdown
« Reply #62 on: June 29, 2003, 07:05:54 pm »
Quote:

KF -

It would have to be your own independent project, starting from the stock OP shiplist, once the new patch is released.
Perhaps your TMP Mod could reflect what you are looking for.  




I guess your right Chris, that was my tentative plan all along. I figure I would  get fewer people upset with my non-SFB/non-Canon take on things that way, LOL. I still wish there were more support from the SFB gurus out there though. I was looking at this as a way to introduce newbies to general SFB stuff beyond EAW/OP.

Best wishes to all,

KF

Mr. Hypergol

  • Guest
Re: Race Breakdown
« Reply #63 on: June 29, 2003, 09:44:56 pm »
 
Quote:

 I still fail to see how this wouldn't be an OP+ project Firesoul. Your adding things and not taking anything away from Taldren.
 




I have to agree.  I wanted Galaxies at War bad, but it didn't happen.  My greatest hope now is that either Chris Jones or Firesoul would take on the idea of releasing a shiplist that added Tholians and Andros even if they are nerfed a bit by lack of Web and Andro weapons.

The closest things I've seen so far are Chris's TOS mod for OP and Firesoul's OP+ shiplist.  Chris's mod had the right idea but he did not have the time to polish the shiplist.  I worked on it for a while, molding it to my tastes but I never got it to be exactly what I was looking for.

Firesoul's shiplist is polished to perfection and is exactly what I had in mind except he decided not to add in nerfed Tholians and Andros per his philosophy.  I have no problem with his reasonong for what he defines "OP+".

What I want though would be called a "GAW" shiplist.  Could either Firesoul or Chris pull something like this off?  I hope so.  I want something as polished as Firesoul's OP+ shiplist but with Tholians and Andros added.  I would like to use the SFB models from Fleetdock 13 like Chris did in his TOS mod for OP (with Brezgonne's SFB Tholians models also).

Could this be done?  Pretty please?.....I know it would be popular.  Pretty please?  

Chris Jones

  • Guest
Re: Race Breakdown
« Reply #64 on: June 29, 2003, 09:53:25 pm »
KF -

   I have a theory developed from 3+ years of Modding these games.
This discussion goes back to the SFB fans and the Star Trek fans discussions. There are many who would like to make OP as close to SFB as possible, using new models and getting the weapons/specs as close as possible to SFB given what OP has. That is the theory I share actually, seeing as I am still hosting an OP mod that used several ships from Fleetdock13. Having never played that board game this would get me close to the strategies and thought patterns of that game. The people who played SFB passionately as a board game don't really want new models with the same OP weapons.

Remember when I offered to do an SFB mod with Tholians, etc, back when SFC3 was announced? It got lukewarm response so I did not pursue it. SFB fans are passionate about having things exactly, or as close to exact as possible. The main question was about simulating the Thoilan Web. I thought the Helllbore was as close as you could get to that, but several people said they didn't want cool models with the same weapons.

  Your mod ideas come from a passion for SFB and for OP. That combination will produce a good Mod I think.

  There have always been two different thought patterns with regard to EAW and OP; the SFB thoughts and the Star Trek thoughts. It was a passion for that board game that brought us the entire SFC series, and without Star Trek the board game would never have happened, at least not in the way we know it.

 

FireSoul

  • Guest
Re: Race Breakdown
« Reply #65 on: June 29, 2003, 09:55:16 pm »
a GAW shiplist?
.. interesting idea, except I have my hands full already. Heck, Strafer and I expect R10 and J2 to arrive within days, and we'll have a few hundred ship entries to add to the shiplist. 1 SSD entered correctly usually takes around 10-15 minutes, to give you an idea of how much work was done already, and how much more will be applied.

I'll have to pass the puck to someone else.

-- Luc

Chris Jones

  • Guest
Re: Race Breakdown
« Reply #66 on: June 29, 2003, 10:08:47 pm »
Perhaps this Multi-Era Mod idea could turn into GAW for OP?

SFB-TOS-TMP-TNG-Post Voyager all in one shiplist..  

SFB and TOS would be Early Era
TMP is Mid Era
TNG - Late
Advanced - Post Voyager

With Tholians, Andromedans, Ferengi, The Maquis, etc.........

« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

SghnDubh

  • Guest
Re: Race Breakdown
« Reply #67 on: June 29, 2003, 11:40:16 pm »
This is one of those "BFO's" ---blinding flash of the obvious--that has serious merit. Will the stardates have to slow down, or will it be acceptable to take a Constitution into battle against a NegVar?  

Chris Jones

  • Guest
Fun Factor
« Reply #68 on: June 30, 2003, 05:58:09 am »
There's a certain fun factor here. That could a story of a skewed time line in which the NeghVar goes back in time. Perhaps several Constitutions vs. a NeghVar - or perhaps all of the ships over time that were named Enterprise in one scenario. For me anything like this is acceptable. In Advanced era the entire shiplist will be available.  
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

SPQR Renegade001

  • Guest
Re: Race Breakdown
« Reply #69 on: June 30, 2003, 07:27:19 am »
KF, I for one would find Andros modded under the current game very pale when compared to their SFB brethren. The foundation of tactics vs them is something that we cannot re-create without proper PA panels. Displacement I could live without, but not those magic panels.

"Never fire at an Andromaden, if you can't cause more damage than he can dissipate. All you'll do is give him more power to kill you with."

FireSoul

  • Guest
Re: Race Breakdown
« Reply #70 on: June 30, 2003, 07:47:09 am »
Quote:

KF, I for one would find Andros modded under the current game very pale when compared to their SFB brethren. The foundation of tactics vs them is something that we cannot re-create without proper PA panels. Displacement I could live without, but not those magic panels.

"Never fire at an Andromaden, if you can't cause more damage than he can dissipate. All you'll do is give him more power to kill you with."  





I agree with Corbo, and the above. If it's not worth adding, then don't.

DH123

  • Guest
Re: Race Breakdown
« Reply #71 on: June 30, 2003, 08:49:27 am »
Quote:

KF -


Remember when I offered to do an SFB mod with Tholians, etc, back when SFC3 was announced? It got lukewarm response so I did not pursue it. SFB fans are passionate about having things exactly, or as close to exact as possible. The main question was about simulating the Thoilan Web. I thought the Helllbore was as close as you could get to that, but several people said they didn't want cool models with the same weapons.


 




The Slave Girls 3 mod had Tholians in it.  1 person played Tholians on that server.

Tholians without webs are like beer without alcohol.  What's the point?

Now Andros, they can still be quite evil . . .  

Chris Jones

  • Guest
Re: Race Breakdown
« Reply #72 on: June 30, 2003, 09:37:50 am »
Quote:



Now Andros, they can still be quite evil . . .  




Yes - perhaps some nasty combination of TRBHs, ESGLs, PPDs, Maulers, and Phaser 4s.  

FireSoul

  • Guest
Re: Race Breakdown
« Reply #73 on: June 30, 2003, 09:42:30 am »
you know.. I thought of a way that could simulate the PA panels via scripting.. but I wouldn't be able to detect the hemisphere of the andro being hit. Also, it wouldn't be able to handle EPTs and HBs well. .. any suggestions for the facing problem?

-- Luc

SPQR Renegade001

  • Guest
Re: Race Breakdown
« Reply #74 on: June 30, 2003, 09:49:37 am »
Quote:

any suggestions for the facing problem?
-- Luc  




Ignore it. Give them 360 PA panels in place of the 180s their supposed to have, then balance with a 1/3 reduction in capacity.  

edit: That would also cover for the issue of new graphics for front/rear transfers.
« Last Edit: June 30, 2003, 09:55:22 am by SPQR Renegade001 »

jdmckinney

  • Guest
Re: Race Breakdown
« Reply #75 on: June 30, 2003, 11:03:26 am »
SFCX is definitely going to do an Operation Unity campaign on OP D2 in the near future. Andromedans and Tholians will be in it, and Castrin is working on the Tholians using PlasE instead of some webs. I've tested his first couple of ships out with the disruptor/snare combination, and they seem balanced and fun. Andros can approximate PAs in one way without scripting -- using extra batteries and APR to allow them to have significant shield reinforcement on very light shielding. When the reinforcement and base shields are down, the Andro is vulnerable until the shield regens.

Still, it would be a lot more interesting to have some scripts that have DisDev and PA effects built-in.

FireSoul

  • Guest
Re: Race Breakdown
« Reply #76 on: June 30, 2003, 11:25:13 am »
I don't think I'll have time for any scripting for a good while..
.. I suggest that someone else picks up on the andro scripting idea.

so.. assuming a 360 degree PA panel, with 66% total capacity. (good idea)

- script mOnDamage for andro to first go through PA panel calculations. If panels are full, then proceed as normal damage. (Can this be done, BTW? Can the andro be made invulnerable for as long as panels are up?) Don't forget to script degradation.

- Give Androship droneracks, but a dronecontrol of *0*. The droneracks each represent a PA panel. At the destruction of a rack, the script should distribute the stored power and allocate extra damage if there's overflow. (can that be done?)

- another question: how would one simulate the power usage by a PA panel set on normal levels? .. what about high levels? The ship would have no shields, so no power would be spent there. Reduction of power from APRs/warp themselves?

- satellite ship transport emulation would be possible through scripting. A message could appear saying "A massive transporter signal is occuring. A small combat ship has been beamed into space." No recovery should appear unless the satship is assumed to be fully repaired before relaunch. Maybe carrier operations could be done here.

- anything else to add? The disdev can't be scripted unless the ship object is first destroyed, and a new object is created at a different location. That means it would be created straight from the shiplist and thus would be a new, different, and prestine ship.   .. however if there's gotta be something in the storyline about the disdev, that could be arraged in the distance, previous to a fight.




so.. can scripters help out in filling the blanks here?

-- Luc

jdmckinney

  • Guest
Re: Race Breakdown
« Reply #77 on: June 30, 2003, 11:52:03 am »
One possible scripted DisDev effect would be to have an AI Andro, fully loaded and ready for combat, displace itself from across the map to the player's spawn location before the player had enough time to charge everything. It would give an AI Andro a free shot, and make a few captains wet their uniforms.

FireSoul

  • Guest
Re: Race Breakdown
« Reply #78 on: June 30, 2003, 11:54:47 am »
heh .. you forget the max range for a disdev..
12 is it, for an andro itself?

3dot14

  • Guest
Re: Fun Factor
« Reply #79 on: June 30, 2003, 11:55:04 am »
Quote:

There's a certain fun factor here. That could a story of a skewed time line in which the NeghVar goes back in time. Perhaps several Constitutions vs. a NeghVar - or perhaps all of the ships over time that were named Enterprise in one scenario. For me anything like this is acceptable. In Advanced era the entire shiplist will be available.  



Personally, I'd rather see a timeline where ships are gadually retired (gradually, using Year Last Avaialable. Maybe leave a few "venerable" classes like Miranda, but don't overdo it.) rather than a big stew between different eras.
Of course, I like the idea of "Yesterday's Enterprise", and some time travel/anomaly, but I think that should be done via special scripts (or skirmish), not an everyday occurance.

Anyhow, just an opinion, I have full faith in Chris' mods.