I don't think I'll have time for any scripting for a good while..
.. I suggest that someone else picks up on the andro scripting idea.
so.. assuming a 360 degree PA panel, with 66% total capacity. (good idea)
- script mOnDamage for andro to first go through PA panel calculations. If panels are full, then proceed as normal damage. (Can this be done, BTW? Can the andro be made invulnerable for as long as panels are up?) Don't forget to script degradation.
- Give Androship droneracks, but a dronecontrol of *0*. The droneracks each represent a PA panel. At the destruction of a rack, the script should distribute the stored power and allocate extra damage if there's overflow. (can that be done?)
- another question: how would one simulate the power usage by a PA panel set on normal levels? .. what about high levels? The ship would have no shields, so no power would be spent there. Reduction of power from APRs/warp themselves?
- satellite ship transport emulation would be possible through scripting. A message could appear saying "A massive transporter signal is occuring. A small combat ship has been beamed into space." No recovery should appear unless the satship is assumed to be fully repaired before relaunch. Maybe carrier operations could be done here.
- anything else to add? The disdev can't be scripted unless the ship object is first destroyed, and a new object is created at a different location. That means it would be created straight from the shiplist and thus would be a new, different, and prestine ship. .. however if there's gotta be something in the storyline about the disdev, that could be arraged in the distance, previous to a fight.
so.. can scripters help out in filling the blanks here?
-- Luc