thats my point forrester.. im challenging even that belief about who the "core" is.. i think that the "core" sfc players = sfb players is a myth.. it is true that you can be an sfb and trek fan.. but who and what is the game aimed at - sfb players or the trek population? what was the core audience which was targeted via marketing.. you could be right and the core audience was sfb folk.. but i suspect market research might prove otherwise.. but niether of us have the numbers to prove it.
seperately, you might believe that sfc is very close.. but i beg to differ - i know more about sfb than what you might think.. (yes, the name drones/missiles.. there are differences in what those are a drone is different than a missile).. when you look at the sfb rule set as a whole - sfc uses a fraction of the rules and does not even stay true to many of the basics - whether your talking about double internals, burnable uim, the speeds of drones/plasma.. plasma D.. photons.. yes even g-racks.. (narrow salvos variable overloads.. etc) there are more differences than similarities between the two games.. thats not to demean anyone or anything - but is a statment of fact.. there had to be modifications and changes made for the game to be adapted to real time - and lord only knows why other things were not added in.. and that is not a bad thing, and yes, the result was very pleasing.
however, that does not mean that the rule set currently used is hard-core sfb.. nor does it mean that changes did not need to be made.. it just all depends on someone's personal opinion. especially when it comes to game development and the gaming industry. what some people really, truly want is not so much sfc1, 2, 3 - but a single sfc with expansion packs to it.. and thats not a bad thing either.. but you need to realize that in the gaming industry world you cant just add a couple of races and a couple of weapons and call it a new game. (and sell it to a publisher that way anyhow)
i hope some of this is making sense.
one other thing.. more people are playing sfc3 than you think. last night when i was on d3 for the tnz server i noticed there were ~ 100 folk on (this was like at 1-2 am my time) the patched servers.. (~ 35-40 on tnz - 25-30 on dom wars, and the other were scattered between another 10 or so servers) - i dont know how many are on unpatched.. like i said before.. sfc3 was not - nor has not been given a fraction of the time, support or effort by some.. had it recieved a demo and a supported patch a few months ago (like close to after release) i think you would see a much different story right now.. but even then, i am wondering what the sales numbers really are.