I'm posting a thread I started on the SFC2 forum regarding SFC3. I'm hoping the developers will take heart to what's written here since SFC3 died in April on the GamerZ league and barely has any following on Gamespy. I'm hoping they can take some lessons learned and make a new and better game. SFC2 has a better following now which speaks volumes to the quality of the gameplay vs SFC3. The ship designs that were there were great, but the diversity is lacking. The Dominion mod by Pelican for instance has a lot of diversity though some of the models have deficiencies in their weapon hardpoints. Real TNG ships included were Ambassador Class, Nova, Steamrunner, Miranda, Constellation, Oberth, Prometheus, New Romulan Warbird, Scimitar, Kling Models from SFC2, as well as other races.
After being in first place for the initial and only SFC3 cycle on GZ, playing the most games and trying Dyna3 and the Dominion Mod by Pelican, I can say that I'm thoroughly experienced with sfc3, and gave it a chance. I went so far as to vehemenantly support SFC2 on the forums since I too did not want SFC3 to die out. Problem is SFC2 is a better game and SFC3 simply has too many problems to be patched properly. The models in the Dominion Mod and diversity there gave it some fun, but gameplay is simply too watered down. Warping until your very last hull point is never a problem, 1 minor hit at warp can kill an officer and take you out of the game, power management isn't nearly as complex and you can't seperate a good player from a bad one, weapon diversity isn't great, race diversity sucks, ship models (not counting dom mod) are too few and don't represent TNG well, point spread is confusing and difficult to calculate (100,000 bpv anyone?), no eras.
My suggestions for making a better game in TNG era would be:
A) Make Warp dependent on power and seperate status of warp engines with a longer buildup to go to warp as well as a cooling down period before you can go to warp again.
B) Officers should not play a part in regular MP games (dyna is a different story) and if they do play a part, it should be VERY hard to injure them.
C) More race diversity such as: Fed, Kling, Rom, Borg, Dominion, Cardassians, Ferengi, Breen
D) Special race abilities such as: Borg (Crew assimilation, Nano Virus), Fed (Deflector dish one time weapon/but disables ability to warp), Kling (Elite Commandos), Dominion (Gem Hadar fighters etc), Rom (Tal'Shiar Operatives beam over to jam radar making it harder for you to find them when they uncloak and interfere with you finding teammates at long distances...and more
E) Return the phaser capacitor
F) Return ECM/ECCM
G) Diversify weapons as seen in shows such as biological weapons that can kill or weaken crew making it more susceptible for marines to board, dampening field (temporarily incapacitates enemy crew/think of HET failure)....etc
H) Return Power Mangement to include all aspects of ship.