Topic: Cheyenne Class WIP  (Read 4991 times)

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atheorhaven

  • Guest
Re: Cheyenne Class WIP
« Reply #20 on: June 27, 2003, 06:05:45 am »
Hey..

Just a quick note.. to make it easier to retexture with those blank meshes for those without Max, just block them out.  You don't have to texture the whole thing, but map basic textures.  A 64x64 red square even done up in Paint will do for the bussards, similar for the blue glowies on the nacelle sides.  A grey texture with one or two circles on it will make sure that the textures for the saucer are mapped without distorting.  Something similar with a couple of horizontal lines down the texture should do the same for the secondary hull.  A 256x256 or 512x512 texture is pretty, but the mesh doesn't care one way or another as long as it's mapped.  So if you take a little care and make sure that they are all illumination mapped, you can have the mesh out there in a state that is easy as pie to have anyone texture for you.  

sandman69247

  • Guest
Re: Cheyenne Class WIP
« Reply #21 on: June 28, 2003, 01:06:38 am »
Smiley, I'll put it up tomorrow...just got home from work and too pooped to poop right now.

KF- I sent the Remora to Atheorhaven...I just can't do it justice. He has a lot of projects going right now, but hopefully it won't be too long...I want to see it flying myself.

Alec- Thanx for the tips. Even though I use max, this helps...gave me some ideas. One day I'll be able to release something and feel good about it...I hope.

 

sandman69247

  • Guest
Re: Cheyenne Class WIP
« Reply #22 on: June 29, 2003, 11:50:54 pm »
Well, this is going on the back burner for awhile...screwed the textures badly. I'm just too out of practice, so I am going to start with something easier to do. See my new WIP post for details. I guess I'm going to be doing these old ones for awhile, work my way up to TNG...more complicated textures for more complicated ships. Thanx for the support. Smiley, it's on the way.

Thanx again.  
« Last Edit: June 29, 2003, 11:55:09 pm by sandman69247 »

sandman69247

  • Guest
Re: Cheyenne Class WIP
« Reply #23 on: July 03, 2003, 10:05:53 pm »
Quote:



Hey Sandman, are you going to post the ship somewhere or email it so I can do the textures?  



AHHHHHH!!!! Sorry bud, forgot all about this...I'll get it mailed tonight. And, I'll post it to my yahoo group in case there's a prob with it after e-mailing. Thanx for the help, and sorry I forgot about this.  

sandman69247

  • Guest
Re: Cheyenne Class WIP
« Reply #24 on: July 03, 2003, 11:12:27 pm »
OK, got it sent to ya. Thanx again for the help.  

Smiley

  • Guest
Re: Cheyenne Class WIP
« Reply #25 on: July 14, 2003, 02:18:58 pm »
Ok, I've started to texture Sandmans' Cheyenne for him, with the name and registry he has requested!

   

James Formo

  • Guest
Re: Cheyenne Class WIP
« Reply #26 on: July 14, 2003, 09:22:16 pm »
Great start. Hey Smiley. I have a Norway mesh that could use texturing. I kinda suck at Fed textures. I have a version with an open shuttle bay I would like to get it released. Any chance you got time to give it a shot?

sandman69247

  • Guest
Re: Cheyenne Class WIP
« Reply #27 on: July 14, 2003, 10:01:07 pm »
I look at that and hang my head in shame. I could never have gotten it anywhere near that good. Great job!

 

Smiley

  • Guest
Re: Cheyenne Class WIP
« Reply #28 on: July 15, 2003, 06:48:20 am »
Quote:

Great start. Hey Smiley. I have a Norway mesh that could use texturing. I kinda suck at Fed textures. I have a version with an open shuttle bay I would like to get it released. Any chance you got time to give it a shot?




Thanks James, once I have finished Sandman's Cheyenne I could have a go at your Norway for you, actually I quite like doing different things at once, adds a bit of variety to things. Plus when I get fed up with doing one I can move on to another and then go back later! Feel free to send the model my way  daniel5042@yahoo.co.uk


Quote:

I look at that and hang my head in shame. I could never have gotten it anywhere near that good. Great job!




Aww, you lie! Your pre-tos textures are great , I'm no expert - but as far as I can tell it's just down to practise  

Smiley

  • Guest
Re: Cheyenne Class WIP
« Reply #29 on: July 15, 2003, 12:12:02 pm »
Update, just got the nacelles to do now really

 
       

sandman69247

  • Guest
Re: Cheyenne Class WIP
« Reply #30 on: July 15, 2003, 04:32:36 pm »
That looks awesome bud! Anyway I could get the PSP or PS files from ya when you're done? I want to try and see how you did it, so I can improve myself. You're really good at this, thanx for the help.

 

Smiley

  • Guest
Re: Cheyenne Class WIP
« Reply #31 on: July 15, 2003, 04:33:16 pm »
Finished! BTW Sandman, do you want damage textures too and a break model?

   

sandman69247

  • Guest
Re: Cheyenne Class WIP
« Reply #32 on: July 15, 2003, 04:39:08 pm »
Sure, if you can do 'em. I haven't figured those out either.

That looks awesome man! 2 thumbs up.

 

Smiley

  • Guest
Re: Cheyenne Class WIP
« Reply #33 on: July 15, 2003, 04:52:43 pm »
oh, HI!
Lol, you must have posted your response while I was uploading the finished picture! i didn'ty see your post at all!
Thankyou very much, i do my best

How can I send what I have done so far to you? The .rar comes out to be 4.5mb, your hotmail account won't handle that...

sandman69247

  • Guest
Re: Cheyenne Class WIP
« Reply #34 on: July 15, 2003, 04:59:35 pm »
You can try  sanders_j5@yahoo.com if yahoo allows that large a file. If not, can you upload to the yahoo group  SFC MODELS ?

Thanx for all your help and hard work. I have a readme to add with proper credits, then release her. I'm stoked!!

 

anduril

  • Guest
Re: Cheyenne Class WIP
« Reply #35 on: July 15, 2003, 05:06:29 pm »
Good stuff boys.

Swap the port and starboard running lights Smiley.

Smiley

  • Guest
Re: Cheyenne Class WIP
« Reply #36 on: July 15, 2003, 05:08:41 pm »
Quote:

Swap the port and starboard running lights Smiley.  




Whoops! Sorry!

(uploaded new render to show the corrected running lights)
« Last Edit: July 15, 2003, 05:14:56 pm by Smiley »

James Formo

  • Guest
Re: Cheyenne Class WIP
« Reply #37 on: July 15, 2003, 09:36:21 pm »
Great job guys. Smiley, check your email. Sent the Norway mesh. Thanks  for giving this a go.

Smiley

  • Guest
Re: Cheyenne Class WIP
« Reply #38 on: July 15, 2003, 10:00:12 pm »
Quote:

Great job guys. Smiley, check your email. Sent the Norway mesh. Thanks  for giving this a go.  




Sure no problem, I've finished off the Cheyenne now (hardpoints, damage textures, break model et al) so I can start tomorrow *looks at time* err - today! Gotta make a start on one of Mackie's too! hehe busy busy!

Wasn't sure if you wanted me to do the hardpoints or not Sandman but I had to add the damage ones anyway so I thought I would do the others while I was there
All I've gotta do now is get the rar to you! :S

Smiley

  • Guest
Re: Cheyenne Class WIP
« Reply #39 on: July 15, 2003, 10:29:28 pm »
I tried to upload the Cheyenne to your yahoo group Sandman, however it says that I cannot upload files larger than 5120k :-\ hmph!

EDIT: This should be out real soon as I've gotten the files to Sandman now!
« Last Edit: July 16, 2003, 08:13:06 am by Smiley »