Topic: SFC2 Asteroid mod for d/l  (Read 2438 times)

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James Formo

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SFC2 Asteroid mod for d/l
« on: June 23, 2003, 05:14:35 pm »
I did this today. This mod adds asteroids in a 360' arc.  There is a distant yellow sun included. Get it at my Yahoo group under files.

Pics later as my host is transferring to a new server.  Go ahead check it out.  Only got 12 members so far.

I will be adding my ships to this club eventually.

http://groups.yahoo.com/group/sfcmodels/
« Last Edit: December 31, 1969, 06:00:00 pm by James Formo »

Klingon Fanatic

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #1 on: June 23, 2003, 05:30:57 pm »
SENSE OF HUMOR ALERT!

Please James, I beg you.. don't make me join another group...after SFC Italia.. the nightmares won't stop... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!


Actually, that's really cool work you've done there. Please send me a link to it

Qapla!

KF

James Formo

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #2 on: June 23, 2003, 07:01:56 pm »
KF- check your email  

Yahoo groups are pretty good as far as groups go.
 

Klingon Fanatic

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #3 on: June 23, 2003, 08:33:11 pm »
Thanks James!

How's that SFC1 music conversion coming along?

Qapla!

KF  

SPQR Renegade001

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #4 on: June 23, 2003, 11:48:45 pm »
These are some sweet space models your doing. Thanks

 

I was wondering if you'd be up for making a few dodecohedrons with a blank texture on each face for us to fill? Texture names something like A1, A2... for one and B1, B2... for another, and so on. You may not be able to distribute some of those hubble shots, but a blank canvas would sure make it easy for us peons to make use of them.    

hellsgate

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Re: SFC2 Asteroid mod for d/l
« Reply #5 on: June 24, 2003, 12:11:45 pm »
Bubblegum-Class warbird, I take it? *snix*

 

SPQR Renegade001

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #6 on: June 24, 2003, 03:17:41 pm »
Bubble Gum class?

James Formo

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #7 on: June 24, 2003, 05:01:47 pm »
Quote:

I was wondering if you'd be up for making a few dodecohedrons with a blank texture on each face for us to fill? Texture names something like A1, A2... for one and B1, B2... for another, and so on. You may not be able to distribute some of those hubble shots, but a blank canvas would sure make it easy for us peons to make use of them.    




I have found that a cube shape works best. Reason being is the pics need to be centered on the x, y or z axis. If they are not, they get stretched and round planets get egg shaped.

I can do 1 up for 6 big bmp's.  Then each corner will have 2 small bmp's.  So a total of 8 small and 6 large. Large being for planets, suns and large nebulas.  The small ones would get stretched some, but should work for star clusters and small galaxies.  You can always leave the bmp's black if it starts looking too crowded.


Instead of just releasing blank textures. I will release it as a planet mod.

I like the Klink in pic. I think he was referring to the color of the ship when he said bubble gum.  

E_Look

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #8 on: June 24, 2003, 05:05:40 pm »
Klink, Colonel James?  I think it's Thu11's Romulan!

SPQR Renegade001

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #9 on: June 24, 2003, 05:46:54 pm »
Nod, it's Thu11's FireHawk and the color is from EAWs red nebula effect. OK, so it's red without the brilliant sun in the background.

I see your point on the cube. The only reason I'd suggested the odd shape, was to allow some backdrops for oblique shots. Not sure why, but those seem to be my favorite. <shrug> Maybe rotating some of the cubes on odd angles?...

Anyhow, when you mentioned the hubble images, I took a fast look and found a large version of  this one. I started foaming at the mouth and pulled a TON of images. Unfortunatly, without any modeling skills, I'm stuck with replacing texture files for existing models. If the space models were broken into folders, I'd be good to go, but their not. The best models (big surfaces for images), already use my favorite textures, so I can break the good ones to make them better, but I can't take the poor ones and make them better. Grrr.    

James Formo

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #10 on: June 24, 2003, 07:25:14 pm »
Apologies to Thu11 for mistaking his ship for a klink. I flunked out of Klingon acadamy so I became a pirate lol

I got a mod you can work with I think. The trouble is different pics have different quality or resolution. So when I do up a mod I spend about an hour just resizing the mesh part that the bmp's are assigned to. If they are too big sometimes the image gets distorted. Unfortunately you won't be able to compensate without modeling software.

I recommend getting milkshape. Its only 25 bucks. And it would be handy for doing what I described. Its easy to do. Hard part is registering the software. You do get a 30 day free trial period.

Anyway here is the link to my club. The new mod is under files and is called planets.  Love that hubble pic btw.


http://groups.yahoo.com/group/sfcmodels/


Here is the readme so you can see which maps are assigned to each mod.  Let me know how this works. I had it done up before I read about your idea to rotate them.


Title              : planets
Version         : 1 (SFC2 EAW/OP)  
Filename   : planets.zip
Date   : 6/23/03
Author   : James Formo
Email   : makeitjames@hotmail.com

Credits   
-------------   
mesh   : James Formo
textures        : Taldren  

Thanks to   : The SFC community.



Installation:  Backup all files in assets/models/space folder.  Then add the

files from this zip into the assets/models/space folder. Some files will be over written.

It may take up to 10 missions for 1 of the mods to be selected. To view the mods right away.

Back up your MissionMatching.gf file somewhere else. Then add the included MissionMatching.gf

to your metaAssets/ServerProfiles/SinglePlayer folder.


Note-space12.mod uses bitmaps a1, a2, a3, a4, a5, a6.
                      b1-4 are also assigned but are blacked out.
                      Feel free to add in your own.


     space13.mod uses bmp's c1, c2, c3, c4, c5, c6.
                      d1-4 are also assigned but are blacked out.
                      Feel free to add in your own.









Copyright and Distribution Permissions
--------------------------------------
THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY
 TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.

If you use this model in any Starleet Command project please include this file.


Modder Policies:
---------------
As a commom courtesy, if you make alterations to the mesh or textures,
please contact me at makeitjames@hotmail for permission first.

 

James Formo

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #11 on: June 24, 2003, 08:00:57 pm »
Quote:

Thanks James!

How's that SFC1 music conversion coming along?

Qapla!

KF  




Thanks back at ya for sending me those 2 ships.

About SFC1 music. The files are i4x format. I have no clue except that it seems only sfc1 can read them. Do you know what shareware will convert mp3 files to wav?  Need to do that to add voyager music.

SPQR Renegade001

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #12 on: June 24, 2003, 11:25:54 pm »
Thank you James!

Using the last set as a template, I got this in there.
1, 2, 3, 4.

And they say the EAW graphics engine is too old... <snicker>
   

E_Look

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #13 on: June 25, 2003, 12:17:00 am »
LOL!  Flunked out of Klingon Academy!

Uh... is that as bad as being accused of being enrolled in Starfleet Academy?  You know, you still see guys on the road with STARFLEET ACADEMY on their rear window!  

James Formo

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #14 on: June 25, 2003, 12:17:48 am »
Wowzers- nice screen shots. I like how you get so many ships framed. Great idea, using bops as fighters. Yup SFC2 looks great with the missiles and all.

Say I emailed you but it said it failed. Wanted to ask you for the link where you found that pic from your earlier post. Was looking all over and I haven't found it yet.  

SPQR Renegade001

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #15 on: June 25, 2003, 06:55:09 am »
 HubbleSite.org is where I found the 1st batch.

Go through NewsCenter, to the "....Mysterious Erupting Star" article.

Or just click  here for the full resolution jpeg.  

Reverend

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #16 on: June 25, 2003, 10:02:49 am »
no doubt, James- that red giant is awesome- thats cool that it lights up things when they're close- will the blu stars do that?
   

James Formo

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #17 on: June 25, 2003, 05:41:42 pm »
Thanks for the link Renegade.

Reverend that sun mod does not effect the ship lighting. That effect was done by the red nebula mod that Renegade used.
Not familiar with it.  Hope you checked out his screen shots because they look like renders.

Renegade is that ship explosion how it actually looks in game?  If so was that a mod? I mean the one in pic2.

     
« Last Edit: December 31, 1969, 06:00:00 pm by James Formo »

SPQR Renegade001

  • Guest
Re: SFC2 Asteroid mod for d/l
« Reply #18 on: June 25, 2003, 06:43:48 pm »
That explosion in shot 2 is ADD flak blowing up incomming drones, and yeah, if you have the right angle at detonation that's how the stock game looks.
The red nebula is stock too, just not very common. I usually end up with the blue one. Just doesn't have the eye appeal the red & purple ones do. [shrug]