Topic: EAW Mirak Campaign for OP bug in "What's so Funny?, Pt. 1"  (Read 3403 times)

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Johanobesus

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Re: EAW Mirak Campaign for OP bug in "What's so Funny?, Pt. 1"
« Reply #20 on: June 23, 2003, 05:06:04 pm »
Playing as a Klingon the same thing happened to me.  It took about three times before everything worked properly.  I had a similar problem with the monster kids mission (I think it's called "playtime"?).  After scanning the asteroid and beaming the team over, nothing happened.  I did the mission about five times and finally the team reported back and the mission ended.  My actions seemed to have no effect as to whether it worked.  Sometimes you just have to play the mission several times before the final event will happen.

The Postman

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Re: EAW Mirak Campaign for OP bug in "What's so Funny?, Pt. 1"
« Reply #21 on: June 23, 2003, 05:22:08 pm »
I just ran this mission to see what happens. I destroyed the Lyran ship first and then turned the scanners on the planet. I then proceeded to the planet to find and beam up the ambassador. After the ambassador is located,do not turn off the scanner and do not deselect the planet. Proceed inside range 6.0 and beam up. yes the ambassador does show up as an infiltration team. Worked for me on the first try.  

CaptJosh

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Re: EAW Mirak Campaign for OP bug in "What's so Funny?, Pt. 1"
« Reply #22 on: June 23, 2003, 08:05:24 pm »
Thanks for the tips on "What's so Funny? Pt 1." I'll try that.

I never had any trouble with "Playtime" myself. It always worked for me. Though I usually wipe out the child monsters before getting to the asteroid. I figure why let a baby astrominer and sunglider grow up to be adults to be hunted down later when I can get them befre they're a real menace. Also, I do scan the monsters themselves, And you should respond to them when they hail you.

CaptJosh  

CaptJosh

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Re: EAW Mirak Campaign for OP bug in "What's so Funny?, Pt. 1"
« Reply #23 on: June 23, 2003, 11:05:20 pm »
Followup on "What's so Funny?, Pt. 1"

I finally was able to pass it afer repeated tries following the advice. And I think I figured out what might help. When your scinece officer tells you he's located the ambassodor and the script has you telling him to inform the transporter to prepare to recieve the ambassador, coodinates available from the science station, I waited for the deep scan to finish powering all the way up, then energized. I don't know if that had any effect whatsoever, but it might be the key element that nobody has realized. Anyone else notice that this helped them get past this mission?

Also, I'd like your opinions. What is the best place to drop off the Ambassador in Pt.2 when playing as the Mirak? The Hydran world? Or the Klingon? Obviously if you send him to the Lyrans, he's dead and you screwed up. Cause they say they'd love to have him...For lunch. The Klingons say they'll welcome him, but if it's a trap, the rest of your life will be short and painful. Finally, you have the Hydrans, who seem the most receptive. They sey they'd be happy to welcome your ambassador. Note, I tried this mission twice, sending the Ambassador first to the Hydrans, and the second time I sent him to the Klingons. Both ways I got 300 points, so I'm not sure it matters as long as you don't send him to the one Mirak world there, since it's pointless to send an Ambassador to one's own people.

CaptJosh    

FireSoul

  • Guest
Re: EAW Mirak Campaign for OP bug in "What's so Funny?, Pt. 1"
« Reply #24 on: June 24, 2003, 12:16:22 am »
it's a freebie in part 2. any good place is good enough.

CaptJosh

  • Guest
Re: EAW Mirak Campaign for OP bug in "What's so Funny?, Pt. 1"
« Reply #25 on: June 24, 2003, 02:18:40 am »
I guess the question then is, does it actually help relations with the empire whose planet you put the Ambassador on?

CaptJosh