Topic: SFC Wishlist for Expansion Pack  (Read 10665 times)

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korus

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Re: SFC Wishlist for Expansion Pack
« Reply #20 on: June 13, 2003, 09:42:28 am »
  The other thing I'd still like to see is the Doomsday Machine... C'mon Taldren.... Monsters... I miss the boulder chucking plasma.... Or the bird of Bethke... Man that  thing would give a Borg Cube trouble... Now a variety of Missions would do the D3 a world of good.  How about the Diplomat delivery mission on the D3? One side delivering the diplomat, the other trying to take him out...  The shipyard assault where ships in drydock become active when enemy ships show up.. But this time have CA's and DN's in the shipyard...  And finally for those people who love to  Alt... Since they don't want to leave the map, how about a worm hole to escape from? Which sends them across the map... Anyway some more random ideas.... Ciao..

Korus
   

Captain KoraH

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Re: SFC Wishlist for Expansion Pack
« Reply #21 on: June 13, 2003, 12:30:46 pm »
As the administrator of the most popular SFC3 Dynaverse server on the planet, here are my opinions:


Stuff that  needs  to be implimented:

1. New weapons. If we can't add new weapons, then we could essentially do the same thing if we could just change the NAME of the weapons already in the game...

2. New races. Again, Even if we couldn't add more new playable races to the game, which WOULD be possible with some help from Taldren, if we could at least change the NAMES of the current races, we could achieve something almost as good.

The more minor things start here:

3. Gimme graphics for the starbase weapon arcs! If you don't want to take the time, then at least make them use one of the current similar arc graphics so people could use them in mods and players would see what direction their weapons shoot...

4. T-Bombs

5. Armor indicator

6. Make the Eras work again.


If Taldren would just allow me access to the right parts of the game code to accomplish these things, I would do this all for them, and I'd do it for free just because I love the game. I'd be releasing mods to the public that would make SFC3 like Counterstrike was for Half-Life. People would be reading about SFC3 mods in game magazines and they would be going out and buying more copies of the game. If they would only let me...

NannerSlug

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Re: SFC Wishlist for Expansion Pack
« Reply #22 on: June 13, 2003, 03:09:53 pm »
well said korah! i agree with you 100%!

Mr. Hypergol

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Re: SFC Wishlist for Expansion Pack
« Reply #23 on: June 13, 2003, 03:46:50 pm »
It's funny how different opinions can be.  Alexander thinks realism would make SFC3 suck....I think it sucks for the exact opposite reason.

Let me explain what I mean by realism.  One of the differences between the genres of science fiction and fantasy IS the element of realism.  Science fiction is about the world of the future.  A science fiction world usually is created by looking at the world as it is today and then extropolating the future over a given amount of time from a known starting state.  The new sci-fi world is still governed by the same physical laws that we are but advances in knowledge have created more ways to use these laws for the greater good (or bad).  So even sci-fi should have an element of realism and limits to it.  That's not the case in a fantasy world where nothing is governed by the rules of nature and magic rules the day.

As an space systems engineer in real life I don't see Star Trek as total fantasy, but more of a goal for mankind to work toward.  For me, Star Trek is literally a possible vision of our distant future.  It's something we can achieve given enough time and science advances.  I don't see genres like Tolkien or even Star Wars the same way, although a Mechwarrior or Blade Runner type future is also possible.  Yes there are some aspects of Star Trek that are probably unlikely...like humanoid aliens for example, but the technology of starships and faster-than-light space travel in particular are things that we should definately work hard to achieve.

This is how I see Star Trek and why the full customization thing had me rolling my eyes.  Even 200 years from now it's going to take a while to build or refit ships.  Ignoring this fact just detracts from the game for me.  I much prefer the SFC1 and 2 refit systems where you have many more ship classes and many defined varients.  Full customization also make it hopeless to expect SFC3 to ever be balanced.  
« Last Edit: June 13, 2003, 03:50:28 pm by Mr. Hypergol »

NannerSlug

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Re: SFC Wishlist for Expansion Pack
« Reply #24 on: June 13, 2003, 04:02:47 pm »
hence, hyper, my suggestion of giving the server admin control over whether things can be purchased or refitted. in my book, it is always best to develop somthing that gives people options rather than limiting it.

also hyper, balance is purely subjective to those who are judging it - and need to be taken with a grain of salt.
« Last Edit: December 31, 1969, 06:00:00 pm by NannerSlug »

Mr. Hypergol

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Re: SFC Wishlist for Expansion Pack
« Reply #25 on: June 13, 2003, 05:30:29 pm »
Nanner, I liked your ideas along with Korah's.  Especially the T-bomb suggestion.

I also liked your OOB suggestion.  This is probably the area SFC is suffering the most.  The game needs a system to control the numbers of each ship class available and the numbers of varients.  It would be nice if production capacities and an economic system could be added.

I would welcome the option to turn off full customization or just give the server admin the ability to tailor the level of customization allowed.

I'm not totally against customization, I just want it to have tighter limits than we currently see in SFC3.

Good suggestions though.  

NannerSlug

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Re: SFC Wishlist for Expansion Pack
« Reply #26 on: June 13, 2003, 06:13:22 pm »
ive been doing some serious thinking. this (sfc3) is closer to delievering some people's promised land than they think. there simply need to be a few options made available to the modding community.. while probably not going to happen in a "patch" because of the work/money required to do some of the more, shall we say, time intensive coding and art - it could all be done in an expansion pack which resembles the TNZ/DW mod (that expansion pack would pay for the release of an SDK which would give the community tools to develop the GaW they want - while allow others to create completely new mods.. much like Counter-strike did for half life).

in a nut shell.. the sfc3 expansion pack would pay for what is needed to bring everyone under 1 big tent again. some of the ideas, though, which are expressed here i think could be done in a patch (like the shipyard/first year release date, limiting customization server option and arc artwork).

and yes, i want t-bombs back.

MarianoDT

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Re: SFC Wishlist for Expansion Pack
« Reply #27 on: June 13, 2003, 07:09:49 pm »
I hope TALDREN is still taking a look at the Forums.
IŽd be nice just to know they are aware of ours thoughts....
And I vote for more weapons, a lot more.



Mariano  

Mr. Hypergol

  • Guest
Re: SFC Wishlist for Expansion Pack
« Reply #28 on: June 13, 2003, 09:19:58 pm »
I still have hope that someday Taldren will make the source code for SFC2 and 3 available (I see there is a pettition for this that just got posted) and a team of talented volunteers can upgrade SFC into "Galaxies at War".  As an example, look at what is being done with the Myth series of games:  www.mythdev.com.  Those folks are as dedicated as it gets, and SFC fans are just the same sort of rabid.

There are actually several things I would like to see:

1)  A Star Fleet Battles total conversion.  And I don't mean a half ass conversion either.....we're talking detail, detail, detail.  I'd like to see other SFB features that would translate well to realtime added to the game like plasma bolts for example.  This version of the game would strive for the SFB accuracy we zeolots want so bad....down to the ship classes,  models, weapons, and systems.  We'd have Tholians and Andros too.  I guess this is what I think of when I say the words "Galaxies at War".

2)  An all eras game.  A game that encompasses everything from the Earth Romulan War to Nemesis.  Race, ship, and tech availability and the map configuration would be determined by specific year of play (not just broad eras) selected.  We could play out the great wars in Trek history in dynaverse camapigns or just fight famous individual battles in skirmish.  The online dyna could also be used to simulate great wars.  We would use Trek canon maps that were modified to add in the races like Hydrans and Lyrans in earlier Pre-TOS and TOS eras.  The theme of this game would be:  Experience the history and grandure of Trek.  Call it Star Fleet Command:  Total War.

Well there are 2 of my pipe dreams....I can't believe I still write these long posts on this stuff.  
« Last Edit: June 13, 2003, 09:21:05 pm by Mr. Hypergol »

Alexander1701

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Re: SFC Wishlist for Expansion Pack
« Reply #29 on: June 14, 2003, 12:45:50 am »
  Why stop there?

With our modding community, we can go straight to the 29th centure and the USS Premonition.

Alexander
 

NannerSlug

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Re: SFC Wishlist for Expansion Pack
« Reply #30 on: June 14, 2003, 01:11:59 am »
hyper.. in a nut shell it sounds like to me what needs to happen is that there needs to be some sort of SDK developed either post patch or in an expansion pack which would pay for it - to allow those who want to make an sfb conversion for sfc3. if that were the case - would you buy it? (the expansion pack)

my feelings and thoughts have brought me to this conclusion: GaW does not have the market base to support 5-10 million investment in game production. an sfc3 domion war expansion MIGHT - and included in that expansion is somthing like bungie did with marathon in marathon infinity.. they basically gave the community all the tools they needed to convert the game into many, many mods out there.. in this case, taldren could release tools and what not which would allow those who are wanting Galaxies at war badly the opportunity to do just that.

of course the nice thing on top of that is that everyone would win.. (i am hoping that we see some options patched into sfc3 like releasing ships during certain years, restriction of refitting and user interfact art for new arcs)

did i forget t-bombs?

FireSoul

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Re: SFC Wishlist for Expansion Pack
« Reply #31 on: June 14, 2003, 01:19:34 am »
I'm actually in for a more-complete SFB conversion myself..
.. and the wishlist of things I'd like to see in it is so extensive, I could write a full blown manual. Let's not get TOO much into asking me what i mean. There are many many good ideas.

..
.. but for things you guys might not have thought about? Let me seed this following idea:

Make *2* APIs. 1 for missions, and 1 for the AI behaviour. The AI scripts could then be placed in a directory of its own, and be selected from the shiplist. To change the AI behaviour, a player would select from within the game which behaviour to use.
.. in other words.. Think of the AI Behavior selection ability in Baldur's gate.

For example, possible DEFAULT behaviours that would come with the game..
  - Saber Dancer
  - knife fighter
  - Carrier, defensive
  - carrier, offensive
  - escort, defensive
  - escort, offensive
  - heavy hitter (Overloads?)
  - Plasma ballet
  - etc



What do you think? This is probably one of my better ideas that is *NOT* SFB, but could be used within SFC. Please remember that I am very pro-SFB, but I enjoy the real-time aspect of SFC itself.
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

Mr. Hypergol

  • Guest
Re: SFC Wishlist for Expansion Pack
« Reply #32 on: June 14, 2003, 08:29:59 pm »
 
Quote:

 would you buy it? (the expansion pack)




Nanner I would definately buy an expansion pack to SFC3 even if it approached the 100 dollar range even though I don't particularly like SFC3....do I qualify as a rabid fan.

As for there not being a market for GAW, I pretty much agree, but.....I actually don't think there is a market for a dominion war mod either right now.  Maybe after a few years like Erik said....but for some reason right now people aren't buying SFC like they were before.

But hey, I think the Myth series is in the same situation....the market got saturated for that type of game after they put out Myth 3 (actually right after Myth 2 it might have been that way).  But that didn't stop a small team of programmers who got a hold of the Myth 3 source code and they fixed most of it's problems and have been adding more content.  It didn't take many people to do it either....and they're all volunteers (no millions of dollars needed).  I think the same can happen with SFC2/3 source code if Taldren would allow it.

I think Firesoul is thinking exactly like me based on his post.  
« Last Edit: June 14, 2003, 08:31:55 pm by Mr. Hypergol »

VelvetAcidChrist

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Re: SFC Wishlist for Expansion Pack
« Reply #33 on: June 15, 2003, 10:46:13 am »
eaw races similar playin style and u compare rom with gorn and call it "similar way"........gorns have about 30% more ph1 s,3 or 4 shuttle bays and a very decent hull.as gorn u can do MUCH more offensive than a rom could - since most run of plasma and as always....ph1 s win the game not plasma 8)
@ writinit......MiRaK in sfc3 d been awsome  just imagine -straight anf clean......swift death 8)
to fly mirak reqires most skill since its a mixture of plasma/drone tactic due the reliability of drones.
fed is just boring like hell,no good fed will loose vs a plasmachucker - but possibly vs a "ppd" cheezer,then the proxy and 15.99 tactic will not work 8)
 

Captain KoraH

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Re: SFC Wishlist for Expansion Pack
« Reply #34 on: June 16, 2003, 07:02:50 pm »
 
Quote:

 GaW does not have the market base to support 5-10 million investment in game production




This is irrelavent since there are so many community members with the skills needed and the willpower required to make a GAW, DW or SFC3 expansion product for free. Don't underestimate the capability of a few passionate, talented people who have a dream...

NannerSlug

  • Guest
Re: SFC Wishlist for Expansion Pack
« Reply #35 on: June 16, 2003, 07:18:22 pm »
exactly korah.. they just need the right tools.

Toasty0

  • Guest
Re: SFC Wishlist for Expansion Pack
« Reply #36 on: June 16, 2003, 07:53:03 pm »
Quote:

  Why stop there?

With our modding community, we can go straight to the 29th centure and the USS Premonition.

Alexander
 




Some one got a sponge? I just peed my pants I laughed so hard.

Best,
Jerry  

Alexander1701

  • Guest
Re: SFC Wishlist for Expansion Pack
« Reply #37 on: June 16, 2003, 08:07:37 pm »
  Har Har, toasty0. Campaigns spanning generations was TALDREN'S idea, why not run into the future? What with Enterprise having the Temporal Cold War, it might be cool to run from 2100-2900.

If you're having trouble controlling your bladder, I'm sure its not humour, but amazement. It'd be like Empire Earth, but with the SFC engine!

Alexander
 

IKV K'Boom

  • Guest
Re: SFC Wishlist for Expansion Pack
« Reply #38 on: June 17, 2003, 10:06:04 am »
Well, then. Let's see what I'd lke (as if anyone cared...)

The Dominion!
The Cardassians!
The Ferengi playable
MONSTERS!!!

Miranda, Constellation, Valdores and STEAMRUNNER classes, as well as the romulan Scout nd Science ships from TNG. Oberth class. Soyuz.
I know i can get all those as mods or sumthn, but anyway.

MONSTERS!!!

A better version of phaser rings (yes, that's difficult, but this is what I WANT, not what I EXPECT)

Oh, and plasma torps more like seen in TNG (basically green photon torpedoes) and ... that would be cute: a switch to toggle between pulse and beam disruptors resulting in slightly different characteristics of the weapon.

did i mention monsters?
 

korus

  • Guest
Re: SFC Wishlist for Expansion Pack
« Reply #39 on: June 18, 2003, 12:46:09 pm »
  Bumping one last time... Taldren folks? Any ideas if this is in the works or are we just smoking corbomite? Good ideas? Nay?

Korus