I wonder if DH is merely asking for PF regen to slow down a bit?
BTW I believe the last EAW patch DOES take into account the condition of the fighter squadron into account. And it imposed a limit to Fighter Regen Amount. PF has no such limit and repairs at the same rate regardless of damage. (I am not sure if this policy if adopted for OP, if it's not, I think it should be.)
Perhaps a similiar policy can be adopted regarding PF's?
Say: 30 internals for every turn, rounded up to half-turns, plus a flat-fee of half turn to goes through the launch prep. i.e. "[number of internal damage/15] / 2 + 0.5" turns delay for PF recovered. (or whatever numbers play testing suggests)
So if the PF is recovered spotless, it's quicker to launch it again. (Have to watch for possible exploits with the "hot launch" rules so that no one uses recover to circumvent PF weapons loading) But if you got it near death, it takes a bit to piece it together again. (Doable but takes a while)
I fully suppoty that ALL PF tenders in SFC should be able to repair the PF's. But how about introducing a similiar penalty for the repair that actually make DAMAGING a PF WORTHWHILE?
That is the problem I have with PF's now, it makes no difference if it's near dead (chewing gum and duck tape) or pretine condition. If makes shooting at PF's useless unless you can kill it, and therefore make PF's bottomless pits as damage sinks.
Is it nerfing it, I am afraid so, a bit. But one has to pay for the damages one incurrs. You lose a fighter, the squad takes longer to prep. You lose a system, you pay for repair parts. And PFs should be no different.