Topic: which APIs to use?  (Read 4631 times)

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Rod O'neal

  • Guest
which APIs to use?
« on: June 09, 2003, 03:24:51 pm »
Which versions of the EAW and OP APIs are the best to use? Also, Evil Dave "Nuclear" Wessels , or anyone else who happens to know, which versions of the APIs are you using to write your current campaign scripts?

Thanks,
Rod  

FireSoul

  • Guest
Re: which APIs to use?
« Reply #1 on: June 09, 2003, 03:45:49 pm »
Hey. I know you. :P~

 http://klingon.stasis.ca/sources_and_utils/SFC2_API_R1.3.zip , SFC2:EAW API from Taldren, rev1.3 (size: 5.4mb)
 http://klingon.stasis.ca/sources_and_utils/SFCOP_API_R2.zip , SFC2:OP API from Taldren, rev2.2 (size: 5.5mb)


Those are on my sources and utils page, on my site. I also have some pre-packaged build environments there.


-- Luc

Rod O'neal

  • Guest
Re: which APIs to use?
« Reply #2 on: June 09, 2003, 04:06:21 pm »
Thanks FireSoul. I appreciate ya, man      

NuclearWessels

  • Guest
Re: which APIs to use?
« Reply #3 on: June 09, 2003, 05:31:05 pm »
Yep, I've been using Firesoul's prepackaged build environments: they're very handy for cleaning things up when I've been screwing around with too many settings

dave
 

Rod O'neal

  • Guest
Re: which APIs to use?
« Reply #4 on: June 09, 2003, 05:56:17 pm »
Quote:

Yep, I've been using Firesoul's prepackaged build environments: they're very handy for cleaning things up when I've been screwing around with too many settings

dave
   




I'm definately going to check them out. Thanks to both of you for responding. I wanted to make sure that I was using the same API as you guys.  

FireSoul

  • Guest
Re: which APIs to use?
« Reply #5 on: June 09, 2003, 10:45:11 pm »
Quote:

Yep, I've been using Firesoul's prepackaged build environments: they're very handy for cleaning things up when I've been screwing around with too many settings

dave
   





Ohh.h.. now THERE's a compliment from you.
 

FPF_TraceyG

  • Guest
Re: which APIs to use?
« Reply #6 on: June 10, 2003, 03:07:16 am »
I must confess to using them as well...  

Toasty0

  • Guest
Re: which APIs to use?
« Reply #7 on: June 10, 2003, 06:21:38 am »
Quote:

I must confess to using them as well...    




She wouldn't've confessed, but after five minutes of making her listen to William Shanter's rendention of Lucy in the Sky with Diamonds she relented and spilled the beans.

Best,
Toasty0 the meanie  

FPF_TraceyG

  • Guest
Re: which APIs to use?
« Reply #8 on: June 10, 2003, 07:18:44 am »
LOL!!
 

FireSoul

  • Guest
Re: which APIs to use?
« Reply #9 on: June 10, 2003, 10:16:24 am »
I actually didn't expect anyone to download it and use it. I had put it up as a personal backup in a place I could probably rely on being able to fetch it.

.. and the installation instructions are easy too.
1- install VS 6.0
2- run SP5 for VS 6.0
3- unzip wanted API into desired directory.
4- copy over include files from API into VC98/INCLUDE directory

You're done.

-- Luc

Rod O'neal

  • Guest
Re: which APIs to use?
« Reply #10 on: June 10, 2003, 10:33:32 am »
Firesoul,
   These things are a great idea! I wonder if Taldren & you would consider including them in any future patches? Or, at least a link in the readme?  

FireSoul

  • Guest
Re: which APIs to use?
« Reply #11 on: June 10, 2003, 12:10:36 pm »
.. what things? *confused*

Rod O'neal

  • Guest
Re: which APIs to use?
« Reply #12 on: June 10, 2003, 02:30:17 pm »
Quote:

.. what things? *confused*  




The build environments. Sorry for assuming  

FireSoul

  • Guest
Re: which APIs to use?
« Reply #13 on: June 10, 2003, 05:26:35 pm »
They're really not much different than the stock APIs..
.. Nah..