Topic: There *IS* going to be another OP patch.  (Read 38306 times)

0 Members and 1 Guest are viewing this topic.

SPQR Renegade001

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #260 on: June 10, 2003, 11:10:30 pm »
While were tossing out ideas...

How clear are the rules regarding Shock? (it's been a LONG time) If the conditions could be clearly defined, would using the HET routine for a breakdown check and degrading the breakdown rating be a reasonable substitute?

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #261 on: June 10, 2003, 11:21:54 pm »
Shock, as well as breakdown, was requested a LONG time ago.. for .. I dunno..2525?
.. and it was turned down promptly. :-/

I am assuming the same would happen here.
Besides, ships have different shock ratings, and that hasn't been stored in the shiplist.



Ok.. there are simple rules for requests:
1- NO artwork.
2- it must be something simple.

-- Luc
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

FPF_TraceyG

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #262 on: June 11, 2003, 02:29:54 am »
My request, FireSoul, then would be can we have the accessor methods in the OP API working for all types of loadouts including shuttles, fighters, drones and PF's. By accessors, I mean the 'gets' and 'sets'.
The other thing on my OP wishlist is a working SQL for the serverkit of course.

Rod O'neal

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #263 on: June 11, 2003, 10:08:45 am »
How about making all the ship's displays universal so they can be used with any race, like the xmmer, xsmer, etc... They already work just about everywhere in the game. That way the WYN could have their pirate ships, for example, and you'd be able to see the display in the "shipyard".    

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #264 on: June 11, 2003, 11:53:21 am »
Quote:

My request, FireSoul, then would be can we have the accessor methods in the OP API working for all types of loadouts including shuttles, fighters, drones and PF's. By accessors, I mean the 'gets' and 'sets'.
The other thing on my OP wishlist is a working SQL for the serverkit of course.  




I already asked.

.. basically mSetFighters works for both fighters and PFs, but there's no mGetFighters.
mGetDrones works well, but mSetDrones doesn't.
I think there is a mSetShuttles, but no mGetShuttles.


If all 6 of the above would work, the scripters would rock.

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #265 on: June 11, 2003, 11:54:16 am »
Quote:

How about making all the ship's displays universal so they can be used with any race, like the xmmer, xsmer, etc... They already work just about everywhere in the game. That way the WYN could have their pirate ships, for example, and you'd be able to see the display in the "shipyard".    




That's in sprites.q3, I think. No can do.  
Sorry. :-/
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #266 on: June 11, 2003, 12:53:23 pm »
Sorry guys..
.. David isn't taking requests. He told me that any requests people make through me should be declined.

Rod O'neal

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #267 on: June 11, 2003, 02:15:08 pm »
Quote:

Sorry guys..
.. David isn't taking requests. He told me that any requests people make through me should be declined.  



Man! Don't you hate it when "adults" tell you that you're asking too many questions      

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #268 on: June 11, 2003, 02:25:51 pm »
Don't despair..

Me, I'm happy there *IS* another patch!  

762

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #269 on: June 11, 2003, 02:54:21 pm »
WHERE'S THE PATCH??!!??

*runs*

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #270 on: June 11, 2003, 03:02:15 pm »
In the testers' forums..
.. awww.. can't get to it? .. I'm sooo sorry. Really I am.

Toasty0

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #271 on: June 11, 2003, 04:49:04 pm »
Quote:

Quote:

How about making all the ship's displays universal so they can be used with any race, like the xmmer, xsmer, etc... They already work just about everywhere in the game. That way the WYN could have their pirate ships, for example, and you'd be able to see the display in the "shipyard".    




That's in sprites.q3, I think. No can do.  
Sorry. :-/




OoooOOOOoooooOOOo. The most holy of holy, sprites.q3.

Only the annointed ones touch the holy grail.

Best,
Jerry  

Toasty0

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #272 on: June 11, 2003, 04:54:52 pm »
FWIW all,

Though I can't say which, some of your "requests" are being tested. I know of one that has passed muster. Sorry to tease like this, but I don't want you to think that you're not being heard. It's just that the feature/fix plate is now full.

And I am thoroughly convinced that you will be pleasently surprised by this patch.

Best,
Jerry  

FPF_TraceyG

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #273 on: June 11, 2003, 07:51:16 pm »
Quote:

Quote:

My request, FireSoul, then would be can we have the accessor methods in the OP API working for all types of loadouts including shuttles, fighters, drones and PF's. By accessors, I mean the 'gets' and 'sets'.
The other thing on my OP wishlist is a working SQL for the serverkit of course.  




I already asked.

.. basically mSetFighters works for both fighters and PFs, but there's no mGetFighters.
mGetDrones works well, but mSetDrones doesn't.
I think there is a mSetShuttles, but no mGetShuttles.


If all 6 of the above would work, the scripters would rock.  




Sounds good, looking forward to it. Thanks FireSoul.

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #274 on: June 11, 2003, 08:57:45 pm »
Quote:

Quote:

Quote:

My request, FireSoul, then would be can we have the accessor methods in the OP API working for all types of loadouts including shuttles, fighters, drones and PF's. By accessors, I mean the 'gets' and 'sets'.
The other thing on my OP wishlist is a working SQL for the serverkit of course.  




I already asked.

.. basically mSetFighters works for both fighters and PFs, but there's no mGetFighters.
mGetDrones works well, but mSetDrones doesn't.
I think there is a mSetShuttles, but no mGetShuttles.


If all 6 of the above would work, the scripters would rock.  




Sounds good, looking forward to it. Thanks FireSoul.  




Remember, that was just a request. .. I strongly suspect it will NOT be done, but at least I asked.
-- Luc

Jwest

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #275 on: June 12, 2003, 05:13:54 pm »
Quote:

Quote:

A much more extreme change would be to add empty but configurable (playable) race slots or moving the pirates to the empire map. These would also have side-effects that give modders more options.




*DING*

I'd love to see this.  A .gf setting that determines whether a race is on the Pirate Map or Cartel Map.  The next logical step from here would be a .gf setting that allows server admins to choose what color or color pattern (from a .gif perhaps) a race uses on the map.

This would allow admins to use OP to have a server with 15 races and still have a single pirate cartel on the cartel map - if that is what they want to do.  




This is a really great idea, if it can be incorporated. While I would like more than 1 pirate group for variety, three or four would be plenty, and the ability to add new empires on the main map more than makes up for it.  

kosh2000

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #276 on: June 12, 2003, 07:34:04 pm »
Quote:

No. Instead the cartel layer should stay, and be fixed.

I really don't know why people want to remove the cartel layer. Seriously. Just fix it.
Besides, what is "Orion Pirates" without pirates? No, it's the product that was sold and it should just be fixed.






well i and others that have run servers on op since day one said the cartels should be on the same map as the empires  there may not be room on the stock maps but you can make the maps up 135x140  16,000 hexs wich will run fine with large numbers on a server with out the data base growing  big at all .

jdmckinney

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #277 on: June 13, 2003, 12:32:50 pm »
Has anyone asked Dave about adding more hardpoints to UIs, or the ability to add hardpoints to them in a mod, so a number of ships don't have to use incorrect arcs and cram multiple weapons into fewer hardpoints?

The Klingons seem most affected by this, but they aren't the only ships that have to approximate arc and hardpoint combinations due to the limits on certain UIs.

jimmi7769

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #278 on: June 13, 2003, 12:34:40 pm »
Quote:

Has anyone asked Dave about adding more hardpoints to UIs, or the ability to add hardpoints to them in a mod, so a number of ships don't have to use incorrect arcs and cram multiple weapons into fewer hardpoints?

The Klingons seem most affected by this, but they aren't the only ships that have to approximate arc and hardpoint combinations due to the limits on certain UIs.  




Probably in the holy sprites file.

jdmckinney

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #279 on: June 13, 2003, 01:19:31 pm »
Yes, it probably is one of those things we will never have access to change. SFC3's moddable UIs show it's possible, though.

Here are some sample problems with ships having too few hardpoints, excerpted from a readme I keep for my shiplist work (ongoing):

* K-B10 (and variants, including B11):  the SFC UI does not have enough phaser hardpoints, nor are there the appropriate arcs available even if there were sufficient hardpoints. Therefore, I have followed Taldren's example in assigning the phaser type placement and arcs. Instead of 7 Ph1s, 8 Ph2s, and 6 Ph3s, the B10 has 9 Ph1s, 6 Ph2s, and 6 Ph3s. I've adjusted the phaser arcs on the B11K, but they are still inaccurate due to the restrictions of hardpoints and arc availability.

* Z-BB: Because there are not enough heavy weapon hardpoints to give the ship 2 FAL and 2 FAR disruptors, I?ve increased the arc on one set of 4 disruptors from FA to FX. This provides extra overlap, but I?ve left the BPV alone since the ship loses some Ph3 and Ph1 arc coverage due to the broken LWX arc and lack of proper side and forward arc combinations. The rear Ph3s and side Ph1s are now LS/RS.

* K-FWE: It needs more phaser hardpoints (7 different arcs) than are available on the F5/destroyer UI. To get enough hardpoints, I used the D5/war cruiser UI, but retained the F5 ship model. As an alternative, the F5 UI could be used if the FHL and FHR Ph2s were combined into one hardpoint with an FX arc (not KFX), though this would give the phasers more coverage than they should have.

There are others. I just didn't take notes on all of them.