Topic: There *IS* going to be another OP patch.  (Read 38404 times)

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What's_in_a_name

  • Guest
Re: A bug that should have been fixed by now.
« Reply #200 on: July 13, 2003, 10:18:02 pm »
Quote:


It didn't survive.




I did a fresh install of OP and applied the 'SFCOP_Patch_2500-2538'. I then started a skirmish with myself playing the K-XCB against a Federation opponent. I hit 'R' to go to Red Alert. I select the two heavy disruptor hardpoints (for four dizzies) and then hit CRTL-1, making the '1' key the weapon group for the four heavy disruptors. I hit the '1' key and then try to change the status of the four heavy disruptors, first to 'Overload', then to 'Off'. After each attempt I check the lower heavy disruptor hardpoint and after both times there is no change, it remains at 'Normal'.  

SPQR Renegade001

  • Guest
Re: A bug that should have been fixed by now.
« Reply #201 on: July 13, 2003, 11:14:39 pm »
I think 3.'s talking about the version of OP he's using.
« Last Edit: December 31, 1969, 06:00:00 pm by SPQR Renegade001 »

Strafer

  • Guest
Re: A bug that should have been fixed by now.
« Reply #202 on: July 13, 2003, 11:35:43 pm »
Most astute for a Romulan...

Capt Jeff

  • Guest
Re: A bug that should have been fixed by now.
« Reply #203 on: July 14, 2003, 05:17:26 am »
A minor bug that still persists.....

In D2, only the host of the mission can beam spare parts from AI.  Ships/planets/docks etc.

The non-host cannot beam parts in or out, and cannot recieve parts from a ally.  They don't even appear in the transporter panel even when the host can see them.

Kind of a bummer when you're beat up, and your buddy is fully loaded with spares, and you can't accept any to repair.

Not a killer bug, but if fixes are still being looked into, maybe this could be addressed?

Thanks

Toasty0

  • Guest
Re: A bug that should have been fixed by now.
« Reply #204 on: July 14, 2003, 07:22:27 am »
Quote:

Quote:

There is a bug that has existed from the beginning of OP, I have mentioned it before every patch yet it still survives (MagnumMan even acknowledged it before one patch yet it remained unfixed). The bug is when you make a group of heavy disruptors(and only heavy disruptors) and then try to set them to any power level. The UI simply doesn't work in that situation.    



It didn't survive.  




Oh my god!

I hope it went painlessly.

Best,
Jerry  

Dogmatix!

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #205 on: July 14, 2003, 08:23:37 pm »
Quote:

I know how it works in Canada. You just put a dead mouse in a bottle of beer, and take it back and say it was in there when you bought it and they give you free beer.  




I saw that movie...


 

Dogmatix!

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #206 on: July 14, 2003, 08:29:45 pm »
Quote:

You can send thank you notes to me via Paypal @ davidf@taldren.com

Thanks,

Dave  





Thanks for that info, Dave.  I'm sure my contribution won't amount to much in the grand scheme of things, but I felt I should do something...


Edited later:

Argh..forgot about the 3-4 day lag when transferring funds into a PayPal account.  Prolly won't have the dough in there until Thursday or Friday...




 
« Last Edit: December 31, 1969, 06:00:00 pm by Dogmatix! »

stormbirdd

  • Guest
Re: A bug that should have been fixed by now.
« Reply #207 on: May 14, 2004, 03:35:34 pm »
I wanted to second this and also pass along my hope that should there be another patch one day, the "Host can beam parts but no one else can" bug will be addressed.

Thanks.  

Crimmy

  • Guest
Re: A bug that should have been fixed by now.
« Reply #208 on: May 14, 2004, 10:56:16 pm »
Sorry bud.....as far as we know...the books are closed on OP....you should note the last post to this thread was almost a year ago.

 

stormbirdd

  • Guest
Re: A bug that should have been fixed by now.
« Reply #209 on: May 19, 2004, 05:50:02 pm »
Yes, but I am ever-hopeful (and always surprised when yet another patch is rolled out of this "dead" product).  

FireSoul

  • Guest
There *IS* going to be another OP patch.
« Reply #210 on: June 07, 2003, 11:19:46 am »
I asked David Ferrell if it was allright to let people know about the patching work currently in progress for SFC:OP.  I just got the OK from David Ferrell:

Quote:


At least it lets them know there is another patch coming.





Well, we've been at it for a few weeks now. DavidF has been swamped with bugfix requests and .. well.. just plain old requests... but I think all the issues have been mentioned so far. Currently we, the testers, have a debugging serverkit up which logs massive amounts of data after each mission. The goal is to collect hard valuable data about the "Neutral Coop Bug", and possibly any Pirate Map layer interaction bugs. It could be that both are related and are one and the same.


This post is in reaction to something I spotted lately in the forums:
Quote:


I have no idea what is or isn't planned in terms of future OP patches. I wouldn't hold my breath for another one, that's for sure.  




You can breathe now.  
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

Klingon Fanatic

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #211 on: June 07, 2003, 03:56:39 pm »
Thanks for this encouraging news Firesoul.

Do you know if  the Romulan cloak issue going to be fixed?

KF

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #212 on: June 07, 2003, 04:15:01 pm »
Quote:

Do you know if  the Romulan cloak issue going to be fixed?





Unless something obvious pops up that'll tell Taldren patches (DavidF) exactly where the problem is? .. no.  

Magnum357

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #213 on: June 07, 2003, 06:30:55 pm »
Ya, thanks Firesoul.  Maybe Taldren can actually fix my problem where I can't play a single darn game on GSA.  I'm able to play SFC1 and SFC3 on GSA with no problems, but OP is a different story.

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #214 on: June 07, 2003, 06:33:50 pm »
hm. Do you have a firewall somewhere?

Cleaven

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #215 on: June 07, 2003, 07:31:10 pm »
Quote:

Quote:

Do you know if  the Romulan cloak issue going to be fixed?





Unless something obvious pops up that'll tell Taldren patches (DavidF) exactly where the problem is? .. no.  




It needs extra code, as opposed to being a bug.  

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #216 on: June 07, 2003, 08:11:25 pm »
We *did* make a post, requesting enhancements to it. That definitely doesn't mean it garantees its presence in the patch.
.. I know. I know. I'd like to see it in the patch too.

-- Luc

IndyShark

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #217 on: June 07, 2003, 09:17:27 pm »
Firesoul, thanks for the effort. You and I are in complete agreement in regards to the superiority of OP over EAW. With the latest patch, there will be no debate.

Keep up the good work my friend!

Alidar Jarok

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #218 on: June 07, 2003, 10:18:39 pm »
I guess I should try to get Orion Pirates.  I had the chance to get OP or EAW and I went with EAW.  Actually, I got lucky.  I wanted to get Armada, but they only had Armada 2 (which meant no SP Romulans), so I lucked out big time by getting the much superior SFC.

Which do you think would be a better choice, OP or the original SFC?

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #219 on: June 07, 2003, 10:28:13 pm »
A lot more players play EAW. OP is superior in design and has more material, weapons, etc.

Most EAW players didn't think there was enough of a difference between EAW and OP to wararnt spending.  



I picked OP. I support OP. I work a lot for OP. I did a lot of stuff for OP. I say: OP.