Topic: There *IS* going to be another OP patch.  (Read 38510 times)

0 Members and 1 Guest are viewing this topic.

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #180 on: July 11, 2003, 10:33:33 pm »
Quote:


Vaiyo A-O
A Home Va Ya Ray
Vaiyo A-Rah
Jerhume Brunnen G





Lexx? That's Canadian too.

Cpt. Chaos

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #181 on: July 11, 2003, 10:45:29 pm »

"I know, we'll bribe 'em."

"Give 'em a jelly donut."

"Jelly donut comin'..."


Chaos

Cleaven

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #182 on: July 11, 2003, 11:06:00 pm »
This patch was compiled in 3B, three beers and it looks good, eh?
 

Toasty0

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #183 on: July 11, 2003, 11:26:36 pm »
Quote:

I'd rather just send a cheque, with an accompanying legal document requiring the money to be spent on premium beer.    




Well, cool, then I guess you won't be using the graphic to say thanks.

*makes note to self not to get torqued at folks who use nice gestures as a launching pad for their pointless jokes*

**sigh**

Best,
Jerry  
« Last Edit: December 31, 1969, 06:00:00 pm by Toasty0 »

Cleaven

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #184 on: July 12, 2003, 12:16:16 am »
Quote:

Quote:

I'd rather just send a cheque, with an accompanying legal document requiring the money to be spent on premium beer.    




Well, cool, then I guess you won't be using the graphic to say thanks.

*makes note to self not to get torqued at folks who use nice gestures as a launching pad for their pointless jokes*

**sigh**

Best,
Jerry  




Be like that if you want, (I know you do), but I'm sending a cheque to
1520 Nutmeg Place
Suite #250
Costa Mesa, CA
92626-2501

marked attn David Ferrell, please spend this on premium beer for the enjoyment of those who deserve it.

So you are right, I won't be doing something less substantive, but grapically appealling to some. But I won't make fun of your "gratitude" just because I can stump up the readies.    
« Last Edit: December 31, 1969, 06:00:00 pm by Cleaven »

Toasty0

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #185 on: July 12, 2003, 12:24:42 am »
ok, I apologize.

It read like you were belittling those who would say thanks by displaying the graphic.

Mea Culpa.

Best,
Jerry  

Cleaven

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #186 on: July 12, 2003, 12:33:47 am »
Lets just say I don't disagree with the sentiment - just that I would prefer to be a bit more practical when I am able to do so.

(I hope the address is correct)  

PS it doesn't get mailed until the patch is posted.
« Last Edit: July 12, 2003, 12:35:56 am by Cleaven »

jdmckinney

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #187 on: July 12, 2003, 01:11:59 pm »
What, are you afraid someone will get drunk and put in speed 40 drones?

David Ferrell

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #188 on: July 12, 2003, 05:42:05 pm »
You can send thank you notes to me via Paypal @ davidf@taldren.com

Thanks,

Dave  

Lepton1

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #189 on: July 13, 2003, 01:34:40 am »
Jeez, David.  I don't think it's very fair for each of us to present you a bill for making us all wait so long for a working dyna.   You keep your money, sonny.  You earned it.  (Joking!!!)  But hey thanks for going above and beyond.

Corbomite

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #190 on: July 13, 2003, 10:31:17 am »
Dave and testers, I almost forgot this one and I don't know if it's in the bug reports, but you cannot remap the Orion Engine Doubling hot key (O). It just won't accept the input. If you try you lose the hotkey entirely as it won't re-accept (O) either.

Don't know if it can be fixed or not, but I thought I'd bring it up.

 

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #191 on: July 13, 2003, 10:33:06 am »
Quote:

Dave and testers, I almost forgot this one and I don't know if it's in the bug reports, but you cannot remap the Orion Engine Doubling hot key (O). It just won't accept the input. If you try you lose the hotkey entirely as it won't re-accept (O) either.

Don't know if it can be fixed or not, but I thought I'd bring it up.

 




Did you check the file attributes for "assets/specs/bindings.ini"?

Corbomite

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #192 on: July 13, 2003, 10:39:06 am »
And do what? Take it off "Read Only"? Been doing that since the game came out. That is for all the hotkeys. If it is like that they will re-map, but you will lose them when you quit the game. The (O) key is entirely different. The slot will not accept any input at all. When you try, the (O) disappears (loses it's preset) and nothing will show up in the slot and the key(s) don't activate  Engine Doubling. This condition also happens with the (\) key if you try to map it to anything, but at least the key does function when remapped, the slot just looks empty.

EDIT: If you try to map (\) to Transporters, it reads in the slot as a 0, but the (\) key does work for them. Other slots appear empty with that key, but they do function as mapped. Weird.
« Last Edit: July 13, 2003, 10:48:32 am by Corbomite »

3dot14

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #193 on: July 13, 2003, 10:48:16 am »
Quote:

And do what? Take it off "Read Only"? Been doing that since the game came out. That is for all the hotkeys. If it is like that they will re-map, but you will lose them when you quit the game. The (O) key is entirely different. The slot will not accept any input at all. When you try, the (O) disappears (loses it's preset) and nothing will show up in the slot and the key(s) don't activate  Engine Doubling. This condition also happens with the (\) key if you try to map it to anything, but at least the key does function when remapped, the slot just looks empty.  



I believe the same happens for "Deselect". [edit: and that's what Corbomite was talking about with the "\" key]

But really, it's not an earthshattering thing. Especially considering it can be manually edited in binging.ini.

If you want to remap the keys, just open binding.ini find the Engine double line. and Enter your value.

It works, I have the Doubling mapped to NUM2 (Numpad 2)right now.
« Last Edit: July 13, 2003, 10:49:30 am by 3dot14 »

FireSoul

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #194 on: July 13, 2003, 10:49:28 am »
..nonetheless I've passed on your comments. .. although the chances of something happening to fix it is low.

Corbomite

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #195 on: July 13, 2003, 10:50:55 am »
Quote:

Quote:

And do what? Take it off "Read Only"? Been doing that since the game came out. That is for all the hotkeys. If it is like that they will re-map, but you will lose them when you quit the game. The (O) key is entirely different. The slot will not accept any input at all. When you try, the (O) disappears (loses it's preset) and nothing will show up in the slot and the key(s) don't activate  Engine Doubling. This condition also happens with the (\) key if you try to map it to anything, but at least the key does function when remapped, the slot just looks empty.  



I believe the same happens for "Deselect".

But really, it's not an earthshattering thing. Especially considering it can be manually edited in binging.ini.

If you want to remap the keys, just open binding.ini find the Engine double line. and Enter your value.

It works, I have the Doubling mapped to NUM2 (Numpad 2)right now.  





I realize that 3.14, but that really isn't the point is it? Remapping should be fully functional. I'm sure most people don't know about bindings.ini.

3dot14

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #196 on: July 13, 2003, 10:58:05 am »
Quote:

I realize that 3.14, but that really isn't the point is it? Remapping should be fully functional. I'm sure most people don't know about bindings.ini.  


Agreed. and that's what we are for, to provide the technical info should the need arise.
What I meant was when prioritizing, a bug that has an easy and accessible workaround is not as serious as one that has no workaround (i.e. Fighter stopping). Something like this might not rate important enough to hold up patch.

But Firesoul has passed the info on, let's hope David is in a good mood.

Corbomite

  • Guest
Re: There *IS* going to be another OP patch.
« Reply #197 on: July 13, 2003, 11:18:41 am »
Quote:

Quote:

I realize that 3.14, but that really isn't the point is it? Remapping should be fully functional. I'm sure most people don't know about bindings.ini.  


Agreed. and that's what we are for, to provide the technical info should the need arise.
What I meant was when prioritizing, a bug that has an easy and accessible workaround is not as serious as one that has no workaround (i.e. Fighter stopping). Something like this might not rate important enough to hold up patch.

But Firesoul has passed the info on, let's hope David is in a good mood.  




Hold up a patch? I was under the impression this was the last patch period. We've waited almost two years already. I would rather wait and let Dave get everything possible worked out and then he can finally put this thing to rest and get on with projects that are making Taldren money, not costing them money.

What's_in_a_name

  • Guest
A bug that should have been fixed by now.
« Reply #198 on: July 13, 2003, 09:33:36 pm »
There is a bug that has existed from the beginning of OP, I have mentioned it before every patch yet it still survives (MagnumMan even acknowledged it before one patch yet it remained unfixed). The bug is when you make a group of heavy disruptors(and only heavy disruptors) and then try to set them to any power level. The UI simply doesn't work in that situation.  

3dot14

  • Guest
Re: A bug that should have been fixed by now.
« Reply #199 on: July 13, 2003, 10:00:51 pm »
Quote:

There is a bug that has existed from the beginning of OP, I have mentioned it before every patch yet it still survives (MagnumMan even acknowledged it before one patch yet it remained unfixed). The bug is when you make a group of heavy disruptors(and only heavy disruptors) and then try to set them to any power level. The UI simply doesn't work in that situation.    



It didn't survive.