Topic: EAW / OP Configurable mission packs (D2) - beta (?)  (Read 12233 times)

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Bonk

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #80 on: July 11, 2003, 08:51:26 am »
I also downloaded both sets 7/10 and installed them both on D2 servers. I noticed two things so far.
Neither OP nor EAW will validate the gf file when included in the server's ValidatedClientFiles folder.
(Maybe the gf file could be renamed and referenced in the scripts as an scr to fool the server validation?)
The EAW BattleLog.txt file lists all player names as "Gor" (who was not present of course), I have
not run any battles on the OP server yet, I'll try a few today.  

« Last Edit: December 31, 1969, 06:00:00 pm by Bonk »

The Postman

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #81 on: July 11, 2003, 01:27:31 pm »
Base Defence bug?
3 times I have played this mission and destroyed all attacking ships. The after battle report shows a loss and the hex flips neutral. The battles were not any where near the base and none of the infrastructure was damaged. the allied fleet did take losses and damage however.    

Lepton1

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #82 on: July 18, 2003, 12:23:26 pm »
Is it permitted to mirror these missions and if so who is?  The download speed from NW is running like 9k/sec.  That is just taking way too long.

Holocat

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #83 on: July 23, 2003, 08:35:12 am »
In the OP mission packs:

spares permanently taken away bug is still persistant;  In no mission where I did not use spares did this occur, but several missions where I did use spares, the restricted spares are not restored, leaving you with only the spares remaining at the end of the mission.

Base defense mission in dense asteroid field has so many objects my computer slows to an unplayable state; ie hits don't register, ships jump about, several 'lag' hits, etc.

control vs. kaos master mission;  I'm not losing control of my ship for half a turn, it's just constantly turning itself to yellow alert every five turns or so.  As soon as it hits yellow alert, I can switch back to red alert.  Very annoying.

real mission names weren't enabled on bonk's server, so I don't know the specifics of which mission was doing what.

only the base defense mission had era specific missles or fighters.  All other missions encountered have default loadouts.

Snuffling bugs,

Holocat.

 

Dogmatix!

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #84 on: July 23, 2003, 11:05:58 am »
The parts not being restored bug is happening over on EAW, as well.  I lost 22 spares many, many times last night on LB4.

GT-Keravnos

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #85 on: August 04, 2003, 06:24:40 am »
Now that we have a NEW patch, NEW ships and playlist to play it with, how about some info on how it is all tied with the DEFAULT mission pack how does it all mix? Any problems?  

Rod O'neal

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #86 on: August 10, 2003, 09:40:51 pm »
Thought that this needed a bump!!! It's good stuff.  

NuclearWessels

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #87 on: August 11, 2003, 11:45:06 am »
There will be a release to fix the remaining bugs sometime in the next few weeks - sorry for the long delays, but this summer has turned out to be hellishly busy.

The only changes over the past month or so have been a fix for "spare parts not returned" in the 17Patrol and 2DataRecovery missions, and a fix for the allied base defense mission that was returning a loss result when the player actually won.

If folks have spotted other specific bugs please list them here and I'll be back to go through them all in a week or so and apply some fixes  (plus anything that folks have already posted above of course).  I'm not likely to have a lot of time, so no new features or sweeping changes are likely, but bug fixes and small specific items should be managable.

dave
   

Bonk

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #88 on: August 17, 2003, 08:29:26 am »
Ah, just noticed your post. The biggest issues I recall are double firing plasma (legendary officers? connection issues?), AI stripping for PvP does not seem to work (fought a lot of 3vs3's with one human per side) and the NWMissionConfig.gf file can not be included in validation (perhaps rename and reference it as a .scr?).

I think both TraceyG and Karnak have solutions/ideas on the double firing issue, and perhaps the AI stripping is working as it should I'm not sure, maybe just the 3vs3 mission is too frequent? (2vs1 humans still ended up as 3vs3 in it)

You may want to check the triggering on your base missions, they seem to be showing up in non-base hexes ocassionally. (though this may have been LB4 settings, but I noticed the same on my server but not as frequent, with closer to default missionmatching.gf settings)

There may have been a few other issues, let me dig round a bit, and just ask if you have any particular questions. The mission pack as last used on LB4 (EAW) is still in use on the the Masters Arena EAW D2 server (hehe, thanks for the name...). The files to login are here:  Litterbox 4 Round 3 Installer or here: Current Masters Arena Files. The server will only be up for another week as I am moving.  You may want to check with Fluf if he hasn't been in contact with you as I think he will recall more details.

I had the OP pack in use on my OP server for a time but didn't leave them up long enough to get much testing done or feedback. There has been some hesitance to use the OP pack until the issues found in the EAW pack are addressed (though they all may not even carry over to OP...). I've been using your standard pack on my current OP server with OP+ 3 and it has been working well.  
« Last Edit: December 31, 1969, 06:00:00 pm by Bonk »

The Postman

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #89 on: August 30, 2003, 12:24:37 pm »
Diplomatic Delivery
I just played this mission. The first thing I noticed was that no enemy AI was spawned. I did have an allied AI. So I delivered the diplomat to the planet and grabbed the spare parts for my ship. The mission would not end. Sorry, I did not think to fly off the map to see what would happen. If I get this again I will do just that.  

NuclearWessels

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #90 on: September 08, 2003, 01:14:02 pm »
OK, both beta packs have been updated.  Well, the OP beta pack is just uploading now, but should be ready in 2-3 minutes.

The configuration files now use the .scr extension, and can (in fact, should) be included in the servers list of validated files.

The problems with disappearing spares have been eliminated - if you spot any straggler missions that don't restore spares let me know and I should be able to fix them quite quickly.

A number of other bugs (most of those listed above, plus some bits and pieces involving results reporting and prestige awards) have also been fixed, and many of the bug fixes that appeared ages ago for the EAW pack are now in the OP pack as well.

The configurable packs will now replace the older non-configurable versions, mostly to eliminate the hassle of trying to keep up bug fixes on both versions.  If admins don't want the "configurable" behaviour then just set the spares limits to 40 (or higher) and the probability of base destruction to 1.0 and the behaviour will be the same as the old packs (except less buggy and more balanced).

There are still a small handful of missions that don't limit spares - mostly the specialized missions (from the old ISC storyline campaign) plus a couple of the convoy missions and the OP-specific missions.

The links are below, note I'm leaving the OP version under the "beta" link until SS2 finishes to avoid screwing up anyone who needs to reload their SS2 missions.

  EAW missions

OP missions

Let me know if other issues come up!
dave

 

Klingon Fanatic

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #91 on: September 08, 2003, 05:45:29 pm »
Thank you for the update Nuclear Wessels!

BTW: Are you still working on SFC1 style missions?

Qapla!

KF

Tumulorum Fossor

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #92 on: October 01, 2003, 04:10:52 pm »
Hey, NW... Is this considered non-beta yet?

-TF

NuclearWessels

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #93 on: October 01, 2003, 05:38:08 pm »
KF - I'm currently playing through the SFC1 missions in fits and starts, then I'll pick some to take a stab at.  No immediate time frame, but it will happen sooner or later

T - yup, I just uploaded (a couple of hours ago) updated packs, hopefully all is good to go

dave
   

Klingon Fanatic

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #94 on: October 01, 2003, 05:49:55 pm »
Quote:

KF - I'm currently playing through the SFC1 missions in fits and starts, then I'll pick some to take a stab at.  No immediate time frame, but it will happen sooner or later

T - yup, I just uploaded (a couple of hours ago) updated packs, hopefully all is good to go

dave
     




That is great news and 100% worth the wait for your fine conversion/remakes of the SFC1 missions.

THANK YOU!

Qapla!

KF

Tumulorum Fossor

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #95 on: October 02, 2003, 08:57:22 am »
Thanks, NW!

So I suppose this means that the files OPMIssions.zip and OPMissionsBeta.zip at sfcx.org are the same file (as of October 1)?

Cooooool!

Thanks, again, man.  Good stuff here.

-TF

NuclearWessels

  • Guest
Re: EAW / OP Configurable mission packs (D2)
« Reply #96 on: October 20, 2003, 05:38:54 pm »
OK, the latest OP updates have just finished uploading:
http://www.sfcx.org/downloads/mirrors/NuclearWessels/OPMissions.zip

The only big alterations are to try to fit in a bit better with the custom rules/shiplists in the online campaigns without detracting from SP play:

(1) The default settings in the configuration file now give the same behaviour as "unconfigured" missions - i.e. no spares limit, no legendary officers, etc.  If admins, or folks playing SP, want to use the configuration limits they just have to edit the NWMissionConfig.scr file (Notepad works fine for editing that one).  

(2) The ambush mission no longer leaves you powerless in PvP situations

There are a couple of other small fixes for DV results reporting, starting map positions etc, and fixing a couple of the missions that required transporters so they no longer start you in a neb.

Just a reminder for anyone who doesn't check the readmes - players can just whack the files in their Assets/Scripts folder, but if you're admin for an online server you have to remember to put the NWMissionConfig.scr file in the Validated Files folder but not the server's Assets/Scripts folder.

As always, hope you have fun, and let me know if you find bugs
dave
 

Corbomite

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #97 on: October 20, 2003, 09:40:41 pm »
Thanks Dave! I have a question though. Is there any way to control the tech level of fighters and drones using this type of thing? I know FS was able to do something like it in Coop Ace. Can it be done in a more broad sense or possibly have it be random at mission start? Possibly on a ship by ship basis, i.e. not all ships get the same tech level?

NuclearWessels

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #98 on: October 20, 2003, 11:43:11 pm »
Hmmm ... sort of a probability of ships having "most recent" tech vs older tech?

Yes, it could be done -- at the current pace it might take me awhile to get on it though ... things seem to be going into the "to-do" pile a lot faster than they're coming out of it

dave
 

I_Mudd

  • Guest
Re: EAW / OP Configurable mission packs (D2) - beta (?)
« Reply #99 on: October 21, 2003, 04:35:39 am »
Hey NW, what's the connection between Crazy Harry and The Baroness in your pic? Just curious.

Love the missions, by the way. They really spice up the game. Thanks for your hard work.

I_Mudd.