Topic: SFC:OP Mod Chooser  (Read 1657 times)

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Strat

  • Guest
SFC:OP Mod Chooser
« on: June 18, 2004, 06:39:30 pm »
Copied From the GZ Forums :

-----
Here ya go, help it does well for you all..

A few notes:

1) You must uninstall all mods before installing this Mod Chooser. I really recommend you reinstall OP all together.

2) Next you install the SFCOP Mod Chooser

3) You Run the SFCOP Mod Chooser (Start\Programs\SFCOP Mod Chooser\SFCOP Mod Chooser) - It will create a backup of all Taldren Files

4) Exit the SFCOP Mod Chooser

5) Install what ever Mod you want!

6) Run The SFC Mod Chooser and it will detect the Mod! You just need to follow the on screen instructions for the Mod Chooser to work with the Mod.

After you get the Mod Chooser installed, you can add a mod at any time. Simply run the Mod chooser immediatly after you install your Mod. The Mod Chooser can save up to 4 Mods.

Download here:  SFCOP Mod Chooser 6.5

Any Questions post them here.
-------  

Also:
1) This Chooser will hadnle Meta Assets (For single Player Campigns)
2) Auto Detects & Installs New Mods!
3) Uninstalls any old versions of my older Spec Choosers automatically

Troubleshooting:

I have heard form people that they get problems with OP if they install the Mod Chooser BEFORE running the game and putting in the code.  Soo, put the OP code in first before installing the Mod Chooser when you do a reinstall of OP.
« Last Edit: June 19, 2004, 02:19:23 pm by Strat »

Crimmy

  • Guest
Re: SFC:OP Mod Chooser
« Reply #1 on: June 18, 2004, 09:28:06 pm »
A bump for one of the coolest Apps for SFC to date...it ranks right up there with the great ones!

DonKarnage

  • Guest
Re: SFC:OP Mod Chooser
« Reply #2 on: June 18, 2004, 10:14:14 pm »
what this mod choser supose to do exacly?

Strat

  • Guest
Re: SFC:OP Mod Chooser
« Reply #3 on: June 19, 2004, 10:40:09 am »
It will change out Mods like TNG, OP+, GW2, and more.  The program uses a graphical user interface (no DOS screens),

Specifically it changes:
Shiplists *
Ftrlists *
Model.siz
Textures ^
Mouse Cursors ^
Sounds ^
Voices ^
Single Player Campign Files ^

* Assets\Specs and MetaAssetes --  This mean it works for sinlge and mutiplayer
^ These files are only copied if you have a mod that has custom version of these files - Like TNG

The does everything automatically, backing up original files, changing over, detecting new mods.

Give it a whirl, try it out

If you have any specific questions, ask me here.

-Strat  

FPF_TraceyG

  • Guest
Re: SFC:OP Mod Chooser
« Reply #4 on: June 19, 2004, 11:37:08 am »
Looks pretty good, nice work  

Strat

  • Guest
Re: SFC:OP Mod Chooser
« Reply #5 on: June 19, 2004, 09:02:46 pm »
** Bump**  

Strat

  • Guest
SFC:OP Mod Chooser
« Reply #6 on: June 18, 2004, 06:39:30 pm »
Copied From the GZ Forums :

-----
Here ya go, help it does well for you all..

A few notes:

1) You must uninstall all mods before installing this Mod Chooser. I really recommend you reinstall OP all together.

2) Next you install the SFCOP Mod Chooser

3) You Run the SFCOP Mod Chooser (Start\Programs\SFCOP Mod Chooser\SFCOP Mod Chooser) - It will create a backup of all Taldren Files

4) Exit the SFCOP Mod Chooser

5) Install what ever Mod you want!

6) Run The SFC Mod Chooser and it will detect the Mod! You just need to follow the on screen instructions for the Mod Chooser to work with the Mod.

After you get the Mod Chooser installed, you can add a mod at any time. Simply run the Mod chooser immediatly after you install your Mod. The Mod Chooser can save up to 4 Mods.

Download here:  SFCOP Mod Chooser 6.5

Any Questions post them here.
-------  

Also:
1) This Chooser will hadnle Meta Assets (For single Player Campigns)
2) Auto Detects & Installs New Mods!
3) Uninstalls any old versions of my older Spec Choosers automatically

Troubleshooting:

I have heard form people that they get problems with OP if they install the Mod Chooser BEFORE running the game and putting in the code.  Soo, put the OP code in first before installing the Mod Chooser when you do a reinstall of OP.
« Last Edit: June 19, 2004, 02:19:23 pm by Strat »

Crimmy

  • Guest
Re: SFC:OP Mod Chooser
« Reply #7 on: June 18, 2004, 09:28:06 pm »
A bump for one of the coolest Apps for SFC to date...it ranks right up there with the great ones!

DonKarnage

  • Guest
Re: SFC:OP Mod Chooser
« Reply #8 on: June 18, 2004, 10:14:14 pm »
what this mod choser supose to do exacly?

Strat

  • Guest
Re: SFC:OP Mod Chooser
« Reply #9 on: June 19, 2004, 10:40:09 am »
It will change out Mods like TNG, OP+, GW2, and more.  The program uses a graphical user interface (no DOS screens),

Specifically it changes:
Shiplists *
Ftrlists *
Model.siz
Textures ^
Mouse Cursors ^
Sounds ^
Voices ^
Single Player Campign Files ^

* Assets\Specs and MetaAssetes --  This mean it works for sinlge and mutiplayer
^ These files are only copied if you have a mod that has custom version of these files - Like TNG

The does everything automatically, backing up original files, changing over, detecting new mods.

Give it a whirl, try it out

If you have any specific questions, ask me here.

-Strat  

FPF_TraceyG

  • Guest
Re: SFC:OP Mod Chooser
« Reply #10 on: June 19, 2004, 11:37:08 am »
Looks pretty good, nice work  

Strat

  • Guest
Re: SFC:OP Mod Chooser
« Reply #11 on: June 19, 2004, 09:02:46 pm »
** Bump**  

Offline Strat

  • Retired
  • EAW Update Crew
  • Lt. Commander
  • *
  • Posts: 1368
Re: SFC:OP Mod Chooser
« Reply #12 on: June 25, 2004, 03:12:03 pm »
** bump **  May this bew stickied?

Offline Strat

  • Retired
  • EAW Update Crew
  • Lt. Commander
  • *
  • Posts: 1368
Re: SFC:OP Mod Chooser
« Reply #13 on: June 26, 2004, 09:13:46 pm »
**bump**